Core skills training
A progression from 2 v 1 , 3 v 2 to 4 v 3
A progression from 3 v 2s, this drill is closer to a game situation, where there are more decisions for the attacking players to make. The gaps could appear in a variety of locations and they have several passing /running options. With 4 attacking players, you may wish to utilise your basic strike moves.
This drill allows you to develop decision making by varying the attack and defence continually thus accelerating learning
Players to attack with "Heads up" and identify where colleagues have space. Supporting players to call early to the ball carriers. Defenders to stay tight to not let attack through the middle spaces easily
Progressing from 3 v 2s an 4 v 3s, you can now attack with something resembling a full back-line. Give the defence different instructions each time to test the reactions and decision-making skills of your attacking players.
Developing the skills into decision making down a channel
This exercise is part of a tackle technique progression and pitches 3 attackers v 3 defenders. As in match play the attacking players will present different challenges to the defenders. The coaches can choose to alter the conditions to put more or less pressure on the players
A passage of play that shows how to attack with more attackers than defenders, a 3 v 2. The winger shows that strong running and determination can break tackles. Click on the practises in this section for coaching ideas
Gradually progress from 2 static defenders, to 3 v 2 roaming defenders. The first two players must draw their defenders before giving the pass.
Women's - 2 v 3 1
A development of the 2 v 1 and 3 v1 drills, the attackers now must beat 2 defenders. This requires more decision-making ability as the movements of the defenders could change every time. Players must communicate as well as continue to perform their handling and running skills.
A progression from the 2 v 1, where a second pass is encouraged to move the ball away from the defender.
Develop decision-making skills in attack. 3 attackers must beat 2 defenders, before facing a third immediately after.
A good progression from the 2 v 1 drill
This is an intuitive decision-making pratice
A useful drill to build decision-making skills. Attackers must choose from a variety of running and passing options.
Running straight & fixing defenders is a skill that all players must learn and learn at an early age. The top players regularly practise this skill to maintain accuracy. This is the building block to scoring tries
Using three attackers ensures the defender tackles on both sides and from slightly different angles. The coach can vary the pace and width of this exercise
This continuous exercise puts pressure on your players to think fast and be ruthless in attacking the space. Coaches can change the size of the grid and the number of defenders to make it an easier game
A game for developing advanced understanding of decision making
Progress to working in 3s against two static defenders. The pressure is on the middle player to hold their depth and perform a quick pass.
Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
Using the full length of the pitch the practice is a continuous 3 v 2 scenario. • 3 attackers knock over a bag to collect a ball and attack 2 defenders in the 5m channel. • If they fail to beat the defenders (touch/grip), the attackers run back to knock over another bag and start again. • Having beaten the first defenders they carry on with the same ball to beat 2 further defenders who may choose a colour and start from the appropriate cone. • If the attackers fail to beat the defence they run back to the bag and start again with another ball. The defence can choose another colour to start from. • The next challenge is two free roaming defenders. If the attack fail they go back and knock over another bag to start again. • Finally the defenders choose a colour to start from and if the attack fail they get another ball and the defence choose another starting colour. • The objective is to complete the attack with the starting ball and restarts. Keep score to create competition
Jailbreak is a fun game that allows young players to become familiar with live tackling, as well as evasion. The game is played in a small area, to the increase the chance of tackles being made, and reduce the speed of the ball-carriers.
Men's - Exiting the 22m 3
Junior - 2 v 1 1
Junior - 2 v 1 2
How do you decide on the amount of games v drills you do in your sessions. Paul Gustard provides an insight into his view and why
Men's - Strike Moves 3
Having identified a 2 v 1 situation, the RGS Guildford player decides not to give an early pass from the breakdown, but instead to run and commit the defender before giving a pass to his teammate. Key factors: Timing - communication - accurate passing
A variety of passes create a 2 v 1 which is executed perfectly for the outside attacker to score. Key factors : Different angles of running and support - Comunication - Ball presentation - Effective clearing of defenders at the breakdown - Accurate wide passes - Attack the inside shoulder of the last defender - Flat spin pass
Tackling 4 - Feet and Body Position
Men's - Lineout maul good defence 3
London Scottish Players and Coaches explain why they often train in 4 minute blocks.
Men's - Turnover and move the ball 4
Women's - 2 v 1
Seven's is about creating chances and then taking them. In this clip the Blue team take the ball up the middle of the pitch to draw in defenders, after recycling the ball they have a 2 v 1 opportunity, a straight line of running and a flat wide pass creates the try. Key factors : Call early - Run straight - Wide spin pass - Catch and swerve to score
Women's - Patterns of Play 3
A good example of phase play to create a 2 v 1 attacking platform. The initial deep pass then creates an overlap and the defender drifts to allow the attacker to run through easily.
Key factors : Quick ball at breakdown - Straight lines of running - Deep pass - straight lines of running again - Loud communication
A progression from the 3 man scrum - developing body shape and positions
A progression from the 1 v 1 drill this exercise adds extra players to make the decision making process more realistic. The coaches can vary the delivery of the ball and the width of the area to put different conditions to the players
A basic 2 v 1 drill that encourages players to time their pass after they have drawn a defender, and for the supporting player to hold their depth.
An example of a wheeled scrum
An example of a wheeled scrum
A great axample of how to use effective passing and dummy runners to attack from scrums. Key factors ; Solid scrum - Accurate spin pass - Load calling from dummy runners - Different angles of running - Wide flat pass - Speed and swerve from the final player
Lineout variation and practice
A quick lineout allows players to attack a "broken field" defence. Running at space moves the defenders and the suport player comes from depth behind the attacker to score. Key factors : Loud communication - Accurate spin pass - Attacking space - Trail support - Pop pass - Quick running
With the brakes on, the scrum is more realistic to game situations, and the players must apply power at the same time to achieve any movement.
This drill acts as a warm up for the single player, with the other two simply providing resistance. The single player must maintain a strong body position and push the other two backwards.
Tackling - Hunting a tackle
A good decision-making exercise which requires players to practice their basic running and passing skills
In this exercise, the emphasis is on linespeed in defence. The purpose is to put pressure on the attacking team to force an error and create the turnover opportunity.
When an opportunity is acknowledged, players flood the breakdown to gain possession, before moving the ball away quickly
An opportunity for players to put what they have learnt on tackle technique into practice. Each tackle is observed by all other players who can give feedback. Ensure all players have a go at attacking and defending.
Now working in just twos, we are concerned with depth, and the timing of the pass. Allow players to practice before adding a static defender. This can be a tackle bag as demonstrated. Players take the ball up to the defender but must complete the pass before they reach it.
In this game of 'rugby netball' (or 3D touch), use four goals instead of 2, to encourage more movement around the pitch and for players to learn spacial awareness and communication.
A lone attacker must beat a single defender. This is great way to develop evasion skills in the attacker, and positioning for the defender.
A well organised re start with one main attacker challenging for the ball with support both in front and behind him, if the ball is knocked either side of the main catcher the ball will be gathered by his teammates. Great leg drive to continue the attack and a very long pass to complete the scoring. Key factors : Accurate kick - Focus on the ball - Sideways jump - Catch ball above head - Structured support
Working in units and working through phases is crucial to modern day sevens and in this clip the White team show great technique and patience to work their way up the field to score. Key factors : Ball retention - Communication - Work in units - Accurate passing - Patience - Stamina
Developing our lateral passing skills. The coach can alter the width, depth and number of players
A new tackle technique exercise without the "Bone on Bone" collisions
From a turnover in contact the attackers pass the ball wide one way and then a deep wide pass back in the other direction to pull the defence out of shape and create an opportunity to attack. Key factors : Wide flat pass - Players support from depth - Deep wide pass - Running and swerving past the defender
Adding a live defender helps to encourage players to hold their depth in support, so a good pass can be completed.