A useful drill to build decision-making skills. Attackers must choose from a variety of running and passing options.
A passage of play that shows how to attack with more attackers than defenders, a 3 v 2. The winger shows that strong running and determination can break tackles. Click on the practises in this section for coaching ideas
Developing the skills into decision making down a channel
A development of the 2 v 1 and 3 v1 drills, the attackers now must beat 2 defenders. This requires more decision-making ability as the movements of the defenders could change every time. Players must communicate as well as continue to perform their handling and running skills.
Develop decision-making skills in attack. 3 attackers must beat 2 defenders, before facing a third immediately after.
A progression from 3 v 2s, this drill is closer to a game situation, where there are more decisions for the attacking players to make. The gaps could appear in a variety of locations and they have several passing /running options. With 4 attacking players, you may wish to utilise your basic strike moves.
Gradually progress from 2 static defenders, to 3 v 2 roaming defenders. The first two players must draw their defenders before giving the pass.
Women's - 2 v 3 1
A good progression from the 2 v 1 drill
Running straight & fixing defenders is a skill that all players must learn and learn at an early age. The top players regularly practise this skill to maintain accuracy. This is the building block to scoring tries
This continuous exercise puts pressure on your players to think fast and be ruthless in attacking the space. Coaches can change the size of the grid and the number of defenders to make it an easier game
This drill allows you to develop decision making by varying the attack and defence continually thus accelerating learning
Progress to working in 3s against two static defenders. The pressure is on the middle player to hold their depth and perform a quick pass.
A good decision-making exercise which requires players to practice their basic running and passing skills
This exercise is part of a tackle technique progression and pitches 3 attackers v 3 defenders. As in match play the attacking players will present different challenges to the defenders. The coaches can choose to alter the conditions to put more or less pressure on the players
A progression from 2 v 1 , 3 v 2 to 4 v 3
A good example of phase play to create a 2 v 1 attacking platform. The initial deep pass then creates an overlap and the defender drifts to allow the attacker to run through easily.
Key factors : Quick ball at breakdown - Straight lines of running - Deep pass - straight lines of running again - Loud communication
A variety of passes create a 2 v 1 which is executed perfectly for the outside attacker to score. Key factors : Different angles of running and support - Comunication - Ball presentation - Effective clearing of defenders at the breakdown - Accurate wide passes - Attack the inside shoulder of the last defender - Flat spin pass
Progressing from 3 v 2s an 4 v 3s, you can now attack with something resembling a full back-line. Give the defence different instructions each time to test the reactions and decision-making skills of your attacking players.
A progression from the 1 v 1 drill this exercise adds extra players to make the decision making process more realistic. The coaches can vary the delivery of the ball and the width of the area to put different conditions to the players
A progression from the 2 v 1, where a second pass is encouraged to move the ball away from the defender.
Players to attack with "Heads up" and identify where colleagues have space. Supporting players to call early to the ball carriers. Defenders to stay tight to not let attack through the middle spaces easily
Junior - 2 v 1 2
Developing lines of running to attack the inside shoulder of defenders
Using three attackers ensures the defender tackles on both sides and from slightly different angles. The coach can vary the pace and width of this exercise
These are core skill drills for youngsters to learn the game. As a coach you can alter the width and depth of the supporting players
A basic 2 v 1 drill that encourages players to time their pass after they have drawn a defender, and for the supporting player to hold their depth.
Women's - 2 v 1
Junior - 2 v 1 1
The Oaklands College defence closes in to a loose ball, and Filton are able to exploit a 3 v 2
Having identified a 2 v 1 situation, the RGS Guildford player decides not to give an early pass from the breakdown, but instead to run and commit the defender before giving a pass to his teammate. Key factors: Timing - communication - accurate passing
Seven's is about creating chances and then taking them. In this clip the Blue team take the ball up the middle of the pitch to draw in defenders, after recycling the ball they have a 2 v 1 opportunity, a straight line of running and a flat wide pass creates the try. Key factors : Call early - Run straight - Wide spin pass - Catch and swerve to score
A combination of skills are tested, both technical and tactical with the defenders moving from a passing activity to defending 8 attackers. The coach can change the attack with different starting points and number of attackers
A well organised re start with one main attacker challenging for the ball with support both in front and behind him, if the ball is knocked either side of the main catcher the ball will be gathered by his teammates. Great leg drive to continue the attack and a very long pass to complete the scoring. Key factors : Accurate kick - Focus on the ball - Sideways jump - Catch ball above head - Structured support
The ability to realign quickly is important to developing the back play and counter attacking. Coaches can vary the numbers and timing of the first pass to make this exercise easier or more demanding. Key factors : Run straight - Comunicate early - Uniform distance and depth - Catch & pass in one movement - Hips straight - Hands & armes across the body - Realign quickly - Aerobic fitness
The first wave of attackers identify space and punch through the first line of defence. The ball carrier looks to move the ball quickly and away from covering defenders. This exercise tries to copy game situations as players cover their team mates in defence
Attacking close around the fringe can minimise risk of losing the ball and can help turn slow ball into quick ball, putting the defence on the back-foot.
A clip on attacking options from the 2009 Lions
Using the full length of the pitch the practice is a continuous 3 v 2 scenario. • 3 attackers knock over a bag to collect a ball and attack 2 defenders in the 5m channel. • If they fail to beat the defenders (touch/grip), the attackers run back to knock over another bag and start again. • Having beaten the first defenders they carry on with the same ball to beat 2 further defenders who may choose a colour and start from the appropriate cone. • If the attackers fail to beat the defence they run back to the bag and start again with another ball. The defence can choose another colour to start from. • The next challenge is two free roaming defenders. If the attack fail they go back and knock over another bag to start again. • Finally the defenders choose a colour to start from and if the attack fail they get another ball and the defence choose another starting colour. • The objective is to complete the attack with the starting ball and restarts. Keep score to create competition
A counter attack invlving moving the ball wide quickly, then attack defenders with support runners and finally a 2 v 1 to score in the corner. Key factors : Strong communication - Wide spin passes - Attacking the space around defenders - Support the ball carrier from behind - Offload with two hands - straight running - Flat pass
Adding a live defender helps to encourage players to hold their depth in support, so a good pass can be completed.
Now working in just twos, we are concerned with depth, and the timing of the pass. Allow players to practice before adding a static defender. This can be a tackle bag as demonstrated. Players take the ball up to the defender but must complete the pass before they reach it.
This is an intuitive decision-making pratice
Isolated technical practice
Courtesy of the SRU
Core skills training
Winger positional skills training.
Developing passing skills with more pressure and intensity
This drill acts as a warm up for the single player, with the other two simply providing resistance. The single player must maintain a strong body position and push the other two backwards.
This is a great game to keep players engaged by constantly testing their decision-making and execution in attack. Essentially, it's a 4 v 2 game where the attackers always have the advtantage, but they still have to make good decisions to score. It is a high-tempo game that requires the attackers to turn around and attack again straight after scoring.
This practice develops communication in a three v three game format
Filton College claim the re-start and move the ball wide attack the space and stretch the defence. After recycling the ball quickly, they attack wide in the other direction where a 3 v 1 has been created.
Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
In this game, two defenders must link up, slowing them down and creating more opportunities for the attacking side. This can create the overlap necessary to put 2 v 1 and 3 v 2 techniques into practice.
A few drills that will help the attackers identify space in attack and work on how to exploit it!
Skill Practice Description The objective of this game is to develop the ability to execute the 2 v 1 with consistent efficiency. • The attacking team initially has at least one extra players in order to create an advantage. • There is a channel on each wing in which only 1 defender and 2 attackers may enter at any time. • The attack works the play to get the ball into the outside channel then execute the 2 v 1. • With the extra players, the attack can also develop opportunities to penetrate the defence and so the game in not relying on lateral moment and still incorporates the principles of ‘go forward’. • The progression is to remove the cones and see if the players can still take advantage of the 2 v 1 without the conditions set within the channelled areas . • A further progression would be to even the numbers of each team. Key Coaching Points • Running lines to condense and hold defences in order to outflank. • Running lines in order to disrupt and penetrate the defence line. Relevance to the Game • Attacking players often fail to fix defenders effectively and may drift or over elaborate. • This game will assist in angles of run that fix the last defender
Clearing the tackle area with pace relies on committed support. Clearance rucking is a dynamic method of restarting the attack if the defence has managed to create a breakdown.
There are many versions of ruck touch with the support players needing to recognise the needs of the tackled player.
The defence should be conditioned to provide increasing pressure to the tackle area. This will develop the situation recognision of the attacking players who must play accordingly. Robotics in rucking regardles of the situation should be discouraged and the option of picking upthe ball and going forward should be an option
A quick lineout allows players to attack a "broken field" defence. Running at space moves the defenders and the suport player comes from depth behind the attacker to score. Key factors : Loud communication - Accurate spin pass - Attacking space - Trail support - Pop pass - Quick running
A simple game of touch rugby with more players on the attacking team, and the defenders are required to retreat 5m after each touch. This should give more opportunities to the attackers and promote quick decision-making.
A full contact game, conditioned with channels on either side of the pitch. The attacking team must get the ball to both channels before they are allowed to score a try.
This is to spread the attack out, and create more opportunities for turnover ball to occur
Complimentary Attack
Scrums are a great platform to attack from in seven's, notice the fly half (2nd reciever) is directly behind the scrum and can choose which way to attack. Key factors : Work as a unit - Strong core - Tight binding - Leg drive
Strong defence and a turnover allows two quick passes, (One long pass), and then attack the defence. The two passes have changed the channel of attack by 30 metres.
Key factors : Tackle and stay on your feet - Long quick pass / spin pass - Communicate loudly - Support the ball carrier on his shoulder
Players can strike from any location on the pitch, in this clip the Red team relax thinking they have the attackers behind their own posts, however a strong scrum, good pass and great step create the gap to go through, the next 95 metres is all about speed and fitnes. Key factors : Space beetween attackers - Good pass - Side step - Speed - Stamina
While progressing your attacking shape be sure to include this exercise. With 2 waves of defence its crucial that your players learn to reload into a great shape in position.
A lone attacker must beat a single defender. This is great way to develop evasion skills in the attacker, and positioning for the defender.
An opportunity for players to put what they have learnt on tackle technique into practice. Each tackle is observed by all other players who can give feedback. Ensure all players have a go at attacking and defending.
Close contact in a small channel ensures the players work their movement skills in both attack and defence. The coach reinforces the skills for contact prior to progressing this exercise
Skill Practice Description • Play 7 v 7 Continuous Rugby i.e. after a score, the team who has just scored, keeps possession and immediately starts attacking the far try line. • This allows attacker to play against broken defences (defence not spread in a flat line across the field of play). • This will help players to use evasive skills and maintain continuity, with more passing before being tackled (3 second recycles after a tackle or it becomes a turnover). Key Coaching Points • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills Relevance to the Game • Great for coaching counter attacking and challenging speed in organisation of both attack and defence. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully
Tackling 20 - 2 man Tackle
Developimg attack plays through the backs
Good body posture is essential and applicable to all players regardless of age and gender
This posture transfers to the tackle, ruck, maul and in a vertical plain the lineout, so it is important that all players are coached to adopt good posture in contact
A scrum half needs good vision, speed and awareness, quick hands and lightning reactions. The scrum half is the key link between the forwards and the back line. A good scrum half will know how to vary the play and take advantage of any opportunity that the opposition may offer
The fly half is the heart beat of the side and should be a key influence on the way the team plays the game. Almost every attack will go through the fly half, so they need to develop tactical awareness, accurate passing, kicking accuracy, vision, leadership and resilience
The sides are now even and the players can tackle, but not attempt to steal the ball. Again, the defence must retreat 5m, giving the attackers opportunities.
This exercise tests the defenders ability to keep a peripheral view of where the next threat might be coming from and to keep communicating with colleagues. Attackers are always looking for the next opportunity an so should defenders
This illustration is an up-and-out system and not a drift
This relies on the defenders continuing to press forward, closing the space as they shadow the attacking players
A decision making exercise to beat defenders and attack shoulders
A turnover from a strong tackle and quick "Jackle" where the defender uses the momentum of the attacking player to swimg up onto his feet and contest the ball, this results in a line break. Key factors : Tackle technique - Urgency to get up to feet - Core strength - Speed
The spinning or rolling maul is an effective weapon when executed at speed. Notice what happens to the pace of the attack when the ball goes to floor with a breakdown
This is the start of a series of progressions that takes you through how to set up your attacking shape through multiple lines of defence.
Skill Practice Description • The objective is to increase the commitment to supporting a line break. • The teams play continuous touch, grip or tackle. • Stage 1: when a score is made all attacking players must touch the try line within 3 seconds or the try is disallowed and a turn over is awarded. • Stage 2: when a try is scored all attacking players must touch the ball on the ground within 5 seconds or the try is disallowed and a turnover is awarded. • Play starts again direct from the try line. • The coach may split the defence so cover defenders can challenge the effect of support play once the first line has been breached. Key Coaching Points • Encourage supporting players to angle toward the line break and not stay wide and lateral. • Encourage all attacking players to react and support a line break. • Speed of reaction. • Communication and team work
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
Description of activity: In groups of 3 v 1 the three attacking players have the ball and pass it around to each other trying to keep it from the defender. Give the attacking players a target i.e. make 10 successful passes. The defender tries to either intercept the pass or force a poor passes where the ball goes to the ground or outside of the marked area