opportunity for the All Blacks date in the Red Zone option
Scotlands clever score from the line out v Ireland was a great example of coaches or players being innovative and looking at new ways to do things. This clip shows a few slightly different uses for placing your scrum half at the front of the line out. It is just ideas and about pushing the boundaries of the laws
This clip reveals a startling lack of understanding from some pro players. Quins scrum half Danny Care has also identified a weakness which he exploits, rugby is not just about grunt!
If you can commit a lifting pod at the back of the lineout, it should leave uncontested space in the middle to win the ball.
To set up the maul from a secured lineout, the lifters should first secure the ball carrier, protecting the ball from opposition arms and resisting the sack from defenders. Players lock tight and assume a strong, low body position.
The driven lineout is an increasingly effective attacking platform. Here is a quick preview of some of the exercises and advice available on Premiership Rugby Coaching. Join now to see more.
We have changed the content on this clip - just in the short term - until we produce new content on building the maul from a Lineout - apologies
As a progression from your lineout variation practice, it is important to test your pack's ability to make decisions under pressure. Here, they must react to the positioning of two defending jumpers and put the ball to the space.
A maul from a lineout can be a powerful attacking tool. This clip shows how to construct the maul at the front of the lineout quickly. Practice is key to ensure players understand their positioning and timing.
Lineout catch and drive drill
Coaching junior players to lift effectively in the line out is based upon some simple steps. Ross Harrison from Sale sharks outlines the key principles and progresses to the driving maul
Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
A great game for developing the unit coordination in the lift and throw.
Patterns from set piece should be practised regularly
Developing continuity skills in a team enviroment
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