What are the key coaching points
Running skills coaching points
To review handling Key factors
Key Factors are the building blocks to a technique
Use questions to assess the understanding of the players
Focus on just 1 - 2 key factors at a time
Use demonstration again to highlight any key points
Remember a technique can only become a skill, if it can be performed to the same level when under pressure
Elite coaches outline the key fundamentals that they look for in young players and what club coaches could potentially focus on
To review the coaching points of the loop
To often coaches go straight to working on areas of the game without breaking a specific skill into its multiple parts. Not only is this less effective but can be dangerous and lead to bad habits. This clip shows you how to approach the turnover
This video provides some detailed coaching points that the Saracens community coaches would recommend age groups coaches focus on in their sessions
To develop and progress the loop pass
Head coach Dickon Edwards talks through the theory behind their approach to contact and why that approach is important in understanding how you want to play
A touch game conditioned to develop the drift defence. Worcester Warriors Community Coach Tamara Taylor explains the objectives of the conditions, gives feedback and adjusts them when necessary.
Using games to coach can be a challenge for junior coaches. In this clip the Sale sharks community coach delivers a session to develop contact skills at the breakdown by using games, questioning and challenging the players. This can be used for all Junior age groups
Very clever yet simple use of "Silence" in coaching players. This clip shows how you can draw knowledge from players and engage them in creating skills games
Encouraging players to improve their "Floor" skills is the key to improving contact skills such as tackling, rucking and competing for the ball. It might be simple but it is effective
Skill Practice Description • Ideal practice for when defences break up later in games or with counter attack decision making. • Attackers stand in front of a numbered cone and ball. • The coach calls a number and all attackers must run around their own numbered cone but whichever number was called, that ball becomes active. • At the same time a colour is called for the defenders and all defenders must turn and run around a cone of that colour. They must however choose different cones. • If a touch is made, the teams swap over roles. • If a try is scored, the attackers stay the same. • First to five tries wins. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making • Importance of getting behind defenders Relevance to the Game • Great for coaching counter attacking disorganised defences from different angles. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully • Cones can be placed to shape different types of defence. Organised or scattered
Conor O Shea gives his thoughts on what makes an effective rugby coach
The sidestep is a key fundamental movement in rugby. This clip outlines the foundations to this movement and is something that can be done at home in isolation or encourage in games and other practises
Skill Practice Description • Each player is given a colour. • The coach will call out a colour at any time during the game. • The defender/s who have been given that colour need to leave the defence line, run round the nearest cone of that colour and rejoin the defence. • The attack should identify where the spatial opportunity has appeared and take immediate advantage. • The frequency of the call depends on how much the coach wants to work the players. • The coach may call for all players, both defence and attack, to run around an allotted cone colour. • Coach should have two rugby balls to ensure a fast game and a change of defence to attack at times. Key Coaching Points • Visual Acuity-Looking for space • Spatial awareness • Communication - highlighting spaces and mismatches • Evasion skills and footwork • Decision making Relevance to the Game • Spaces are created by the leaving defenders, which the attack has to identify, decide on the appropriate action and attack accordingly. • By using the second ball, the coach can also develop counter attack
What you need to know to coach the switch
Premiership Rugby coaches talk about the signs they look for in assessing a team or unit and translating this into practical coaching points and plans. Log in to see more.
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
Skill Practice Description • Two channels each 15metres wide • Two attacking lines of four players; one line in each channel • Scrum Half with two balls • Three defenders lined up to defend the designated channel. • SH passes ball to 1st attacking group on the coach’s call. • D1 goes for A1, D2 for A2, D3 for A3 • Attackers to fix defenders and release overlap. • Coach shouts “Break” and the three defenders run to defend the other channel against 2nd group of attackers. • On coach’s command “Go” the 2nd ball is passed to the second line • Rotate the groups and alternate which channel has the first strike / second strike • Vary the timing of the second call which releases the ball for the 2nd strike. An early call frees up space for the fly half because the defenders will have little time to get into the second channel. A late call, allows defenders time to get across, and it means the fly half will have to prevent the drift and effectively use the overlap. • Initially the coach can control the defence telling the defenders to leave the overlap and be fixed; then allow them to drift, then allow them to try anything to stop the attack. Here is also an opportunity to coach how to defend. Key Coaching Points • Stay square - outside shoulder should be seen by scrum half • Run at defenders aiming at the inside shoulder • Move when the ball is in the scrum half’s hands or when it is in the air. Do not creep forward before then.
Skill Practice Description • There are to be three teams. • Two teams play while one wait by the touch line. • When a score is made, the defence pick up the ball and attack immediately. • The scoring team leave the pitch while the waiting team run on and defend. • Turnover of possession is via a score, a forward pass, dropped ball, intercept etc. • The rules may also stipulate a six touch turnover for example. • The coach to observe how the waiting players spread when in the off pitch area in order to cover space when called onto the pitch. It may not be the team in possession at that time that scores. Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Development of foundation skills, passing and running. • Innovation in positioning when planning to enter the pitch from outside. • Develop team work and commitment to each other. Relevance to the Game • Develop the understanding of inviting multiple defenders into a tackle area in order to create space elsewhere.
The approach and style of coaching is changing and this clip provides some indicators of how some of our academy coaches have altered how they teach players
This clip outlines some of the fundamental techniques required to become a good passer of the ball from the ground, an essential skill for scrum half's. Simple and easy instructions for both coaches and players to benefit from
The ability to move from 1 to 1 tackling exercises into unit & group skills can be tricky. Here are some tips that you could use
core running skills in a game
Leeds academy coaches cover the fundamentals skills for the contact area. This is a useful session for young players to focus on body position and key techinques.
The coach reinforces his use off games so his players learn techniques in a competitive and enjoyable environment. Breakout drills are used to correct technique with questioning a key component of learning
Academy coaches use conditioned games with strict rules around the tackle / touch activity to teach the skills required for contact and clearing defenders away. Questioning is used as the main style of coaching
Skill Practice Description • Two teams play touch with the rules as stipulated by the coach. • At any time during the game, the coach may blow the whistle. • The ball is passed to the coach and players run around whichever corner cone they are closest to, although it must be of their own try line. This ensures all players come back into the game at different times. • The coach can reintroduce the ball to either side and play resumes. Key Coaching Points • Looking for space on the pitch. • Ability to make intuitive decisions. • Innovative economy of movement in order to preserve energy. • Competitive spirit and team commitment. Relevance to the Game • This is primarily pre-season conditioning game. • The demand on the players is to scan for opportunity or danger while under the pressure of fatigue. • The game also tests team spirit and commitment to each other
Skill Practice Description • Two teams play touch with the rules as stipulated by the coach. • At any time during the game, the coach may blow the whistle. • The ball is passed to the coach and players run around whichever corner cone they are closest to, although it must be of their own try line. This ensures all players come back into the game at different times. • The coach can reintroduce the ball to either side and play resumes. Key Coaching Points • Looking for space on the pitch. • Ability to make intuitive decisions. • Innovative economy of movement in order to preserve energy. • Competitive spirit and team commitment. Relevance to the Game • This is primarily pre-season conditioning game. • The demand on the players is to scan for opportunity or danger while under the pressure of fatigue. • The game also tests team spirit and commitment to each other
John Neal, defines mental fitness and explains it's importance in a rugby player. The brain is a muscle like any other, and should be trained.
Developing running skills
Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
Running skiils in a game
The coaching course is designed to assist coaches to be better at coaching and does not focus on increasing rugby knowledge
There will be several opportunities to coach and receive feedback from the session review
Every review is an opportunity for the coach to learn. Even when participating as a player for someone else, the coach should be considering the process and how it affects their performance and understanding of the task
Positive and honest feedback within the coaching group is a valuable method in which to help each other become better coaches
The coaching process is based on:
Instruction and explanation
Demonstration
Observation and feedback
Listening
Summary
Introducing contact and breakdown skills to younger players can be a challenge for many coaches, in this clip the Northampton saints community coaches explain some of the technical points and use some simple practises to help them learn
Conor O Shea - Harlequins DoR
Skill Practice Description • The teams play touch with the ball being passed back through the legs when touched. • The defender/s who make the touch, turn (drop off) immediately and run to their own try line. • These drop off defenders need to realign with the defence as soon as possible. • The attack should seek to take advantage of the space created by the drop off defender/s. • To get maximum effort from the players, it is advised the pitch is not so long that players do not make the effort to realign in defence. • The coach may observe the attacking players moving the ball away from the space opportunity left by the drop off player. It may be that the defence close the space left by the drop off, however this will create space elsewhere. Can the attack find the appropriate space to utilise? Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Defensive effort to drop off a realign so the defence can cover the primary threat.
Developing core skills
Skill Practice Description The objective of this game is to develop the ability to execute the 2 v 1 with consistent efficiency. • The attacking team initially has at least one extra players in order to create an advantage. • There is a channel on each wing in which only 1 defender and 2 attackers may enter at any time. • The attack works the play to get the ball into the outside channel then execute the 2 v 1. • With the extra players, the attack can also develop opportunities to penetrate the defence and so the game in not relying on lateral moment and still incorporates the principles of ‘go forward’. • The progression is to remove the cones and see if the players can still take advantage of the 2 v 1 without the conditions set within the channelled areas . • A further progression would be to even the numbers of each team. Key Coaching Points • Running lines to condense and hold defences in order to outflank. • Running lines in order to disrupt and penetrate the defence line. Relevance to the Game • Attacking players often fail to fix defenders effectively and may drift or over elaborate. • This game will assist in angles of run that fix the last defender
An introduction to coaching the lateral pass
There are significant changes in the approach to "How best to coach" with regards your coaching style and delivery skills. Here are some examples from some of the Premierships top coaches
To be a dominant tackler you need to practise the core skills regularly. The tackle has many factors to it and here are some tips from New Zealand
Watch the skills in action
Watching core skills in action
Skills in action
Aggressive tackling is fundamental to Wasps performances and their players physicality is part of their DNA. Brad Davis overseas a tackle technique session that will change your approach to coaching the tackle
The challenge of using games to coach contact is a tricky one for many coaches. This clip shows the Leeds carnegie academy coach explaining how to integrate games into his coaching and the different styles of delivery
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
Coaching the correct head position for tackling is one of the most important skills for a coach, this clip shows a few examples that can be used with progressions
Running straight and changing your running line will make players better attackers and underpins an effective 2 v 1. Dave Walder from Newcastle Falcon's run's through a new style exercise that all coaches can use.
The coaches use a variety of conditions for both the attackers and defenders to reinforce the coaching points. Small sided games enable players to learn in a live environment similar to actual match conditions
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
Skill Practice Description • The game begins with touch tackles. • Once tackled the ball carrier is allowed to step beyond the tackle line and the support from either side run toward (or attack) the ball. • The pass must be delivered behind the tackle line and not put back in front of the defence, so speed and decision making is vitally important. • Develop the game to grip tackles below the rib cage so the ball can be off loaded. • Progress to full tackles and the ball carrier must fight to keep the ball available. • The support must be aggressive in attacking the ball and getting between and beyond defenders. • When in full contact and the ball carrier cannot off load immediately, rucks and mauls may be played. Key Coaching Points • The game relies on good support play in all areas. This game illustrates the need for consistent and aggressive support. • The supporting players need to work for the ball carrier and attack the ball, getting in behind the defence for an off load. • Once the tackle line has been breached the attack must not allow the defence time to reorganise. • When progressed to full contact, the demand on decision making increases
This clip provides some simple guidelines on coaching catch & pass for young players. The coach progresses to a conditioned game to help the learning process
Being able to catch is fundamental to rugby and the majority of sports. Catching in rugby is slightly different due to the shape of the ball and understanding the technical points of "How to catch" is a very important area for all young players. This clip explains some of the finer points and why a good catch is the basis of a good pass
Where will coaching be in five years time, being able to adapt and change is a key skill for all modern coaches
Skill Practice Description • Each player is given a number. • From any tackle point or breakdown, as the attacking team is about to start another attack, the coach calls out a number and the defending player with that allocated number retires three paces before moving forward as the others step up. • This leaves a miss alignment in the defence line. • The fly half is required to notice the opportunity and attack the miss alignment and deliver the ball accordingly. • A progression is for the numbered player to step forward early, creating the opposite miss alignment. • If the forward player is the wing, then the fly half may chose to use a kick to get behind the defence. • The opportunity may appear on the short side and the fly half needs to be aware and communicate to the scrum half. • Now develop the decision making further by even numbers step up and odd numbers retire. Key Coaching Points • Scanning skills. • Attacking an opportunity offered by the defence alignment. • Decision making skills. • Appropriate passing (short, long, flat, deep etc. • Appropriate kicking (grubber through, chip over, cross kick etc.) • Look-Think -Do Process
Ex England Sevens coach Russell Earnshaw talks through the importance of depth and keeping "Connected". He uses a simple exercise to work on various techniques and makes it competitive to keep the intensity high
Skill Practice Description • Play 7 v 7 Continuous Rugby i.e. after a score, the team who has just scored, keeps possession and immediately starts attacking the far try line. • This allows attacker to play against broken defences (defence not spread in a flat line across the field of play). • This will help players to use evasive skills and maintain continuity, with more passing before being tackled (3 second recycles after a tackle or it becomes a turnover). Key Coaching Points • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills Relevance to the Game • Great for coaching counter attacking and challenging speed in organisation of both attack and defence. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully
Skill Practice Description • The teams start with kicking netball i.e. the kicker cannot run and cannot be interfered with. • The player with the ball kicks to work the ball up field and a clean catch behind the goal line is 1 point • Other ways to score are by a drop goal awarding 3 points. • If a breakdown occurs the coach can award a free kick. • The ball carrier can choose to kick to a team mate or try for a target. • The targets can only be aimed at when the targets are in the other half of the pitch. • If the target is missed, possession goes to the other team. • Progression; the kickers must be ‘running’ when kicking the ball. • They must kick within 5 - 8 metres of running. They cannot just keep running with ball in hand. • Players can chip and catch for themselves. • This gives more opportunity for free kicks to be awarded through breakdown in play. • Allow players to discover personal techniques of kicking with both right and left foot. Punt, • Grubber etc. • Discourage throwing the ball up and develop the drop. • Identify those with consistently low outcome percentages and address the relevant technical factors
The coach uses a combination of drills & games to deliver a session on making decisions at the breakdown. There are some technical points and observations on the coach using classic "Tell & Yell" instructions
Every 4 years the UK talks about changing the way we coach to develop players for the long term. It never happens however here are some insights into why you might want to change that
Valuable coaching insights into developing your own coaching style, confirming player understanding and learning from experience
Sharing our coaching ideas is great for the game. Players in New Zealand hone their skills at an early age and it is globally accepted that they have the best techniques across all positions. Coaching the tackle is a key fundamental that all players practise regularly
Skill Practice Description • Players are given numbers (1-6 for Example). • At any time during the game, the coach calls a number and the defender with that number kneels. • Once the attack has gone behind the kneeling defender, they may get back into the game. • The attack should identify the opportunity quickly and take advantage of the space created. • With larger numbers in a game the coach may give numbers 1 - 3 for example so several defenders will have the same number. This results in several opportunities arising at any one time. • Play is continuous. Key Coaching Points • Spatial awareness. • Listening and cooperation. • Intuitive decision making. Relevance to the Game • This game will develop the intuitive decision making and clinical attacking skills
Skill Practice Description • Attacking team face away from defenders before play commences. • Attackers spread or grouped in any formation. • Defenders split (unseen by attack) between pitch A & B. • Coach calls “turn” and introduces the ball to the attack who turn to scan the distribution of the defence and attack whichever pitch they choose. • Defenders on the pitch not being attacked cannot cross over to help defend. • If the attack breaks down, the defence gain bonus point. • If attackers choose to attack the area with the most defenders and still score - gain a bonus point. • Progression: • Allow the defenders in the area not being attacked to move across to support the other defence. Perhaps make the secondary defence go deeper around a cone. • Vary the space before game starts between attack and defence - more or less time for the attackers. • Allow defence to recover the ball to counter attack. Key Coaching Points • Reward close and immediate support of the ball carrier in and around contact area. • Defenders deny space and time to the numerically superior attack
Saracens and South Africa scrum-half Neil de Kock highlights rapport as the key to being a good coach.
Passing skills are a high priority for most coaches and teachers. This video features a "Grip Game" to test the offloading skills and ball control of players
Elite coaches use conditioned games to teach the basic skills and change the conditions for progressions and increase the intensity
Continuously we see that the best teams are those that perform the basic skills better than their opponents. Basic skills such as passing, catching, running, tackling, and rucking. The breakdown is an essential element to the game as teams look to control momentum. Mastering the basic rucking and clearing techniques gives many teams the edge, and the quick ball that is required to enable their attack.
Coaching defence starts with some warm up games and progresses to specific skills and the coach then builds upon these basics. A system of defence is then introduced and practised in a conditioned game
Harlequins pride themselves on their attacking play and the foundation to this philosophy is the quality of their passing. Attack coach Colin Osbourne runs skills session on passing accuracy.
Its important to remember that most people are visual learners.
Even when your instructions are clear, reinforce the understanding with a demonstration.
Avoid whenever possible doing the demonstration yourself as you cannot see that you are correct.
Position so all can see and hear
Focus attention on 1 – 2 key points
Invite questions and check for understanding
You may need to repeat the demonstration, particularly for those involved initially, as they have not seen it
Ask questions to generate self-feedback
Limit information to 1 – 2 key points
Give specific and simple information
Keep feedback positive
Skill Practice Description • Play a game of touch or grip tackle. • At the coach’s discretion, call “slow ball!” or “freeze” and allow the attack to form a diamond behind the 1st or 2nd receiver. Then call “Play!” • The defence will also be organised but this will be the case in a full game. • Allow the game to progress and shorten the time they have at the slow ball scenarios. • Don’t be concerned if there are not four players in the formation as long as there is at least a second tier of support. • As players become competent at forming the shape in front of the tackle line, the coach may develop the ability to form again, having made a line break. • Develop the game into full contact. Key Coaching Points • Holding spaces open. • Ball carrier to watch the defensive shape and not look round for the support. • Listening and cooperation. Play with the eyes in front and the ears behind. • Intuitive decision making. • Support to hold depth and not arrive at the tackle line flat.
Were the Lions coaches ahead of the game. The 1997 coaches discuss tackle techniques that are only being implemented now
Premiership Rugby coaches talk about the signs they look for in assessing a team or unit and translating this into practical coaching points and plans
The London Scottish Skills Coach explains why skill work is important and why you should incorporate them into fitness.
This clip provides a summary of how coaches at Oaklands college - Saracens academy partners - approach training and provide some examples of both "What to coach" and "How to coach"
Skill Practice Description • The objective is to increase the commitment to supporting a line break. • The teams play continuous touch, grip or tackle. • Stage 1: when a score is made all attacking players must touch the try line within 3 seconds or the try is disallowed and a turn over is awarded. • Stage 2: when a try is scored all attacking players must touch the ball on the ground within 5 seconds or the try is disallowed and a turnover is awarded. • Play starts again direct from the try line. • The coach may split the defence so cover defenders can challenge the effect of support play once the first line has been breached. Key Coaching Points • Encourage supporting players to angle toward the line break and not stay wide and lateral. • Encourage all attacking players to react and support a line break. • Speed of reaction. • Communication and team work
Skill Practice Description • The coach kicks the ball out to the waiting attackers from under the posts. • The coach calls out a number of defenders to defend (4 in the example). • This number can change depending on ability. • The attacking team need to catch the ball and attempt to score on the try line without being touched (more than 1 touch can be allowed depending on ability) • Dropping the ball or being touched in possession results in a fail and all attackers must return to the 10m line before starting again. • The drill can be used as a competition by allowing each team a specified number of attempts before swapping the sides, the team scoring the most tries wins. Key Coaching Points • Being aware of the space between attack and defence • Using depth and not attacking in a flat line • The need to create 3v2’s and the ultimate goal of creating 2v1’s. Relevance to the Game • Attacking a broken field. • Collecting a lose kick and counter attacking with an assessment of the • opportunities presented. • Appropriate selection of pass i.e. long or short
Premiership Rugby coaches talk about the signs they look for in assessing a team or unit and translating this into practical coaching points and plans
Harlequins coaches talk through their coaching philosophy and what it means to their players
Skill Practice Description • Two teams play normal touch rules. • 5 touch turnover. • When a touch is made, the game pauses and all defenders need to close in and place a hand on the shoulder of another defender. So all the defenders are bunched and in contact with each other. • The coach calls ‘play’ and the attack restarts. • The progression may be to leave one defender out of the bunch, which may provide a different challenge to the attack. • Then leave two defenders out of the bunch and slowly release the conditions to see if the attack can consistently identify opportunities to outflank or penetrate the defence. Key Coaching Points • Peripheral vision and general awareness. • Intuitive decision making. • Communication • Support and team work. Relevance to the Game • This game is designed to challenge the observation and decision making ability of the attack. • For the defence, it challenges the ability to cover quickly with both drift and sweeping defenders
Tackling and contact are key components in the development of young players, this clip shows how coaches can introduce tackling using a game that reduces the risk of injury and focuses on the technical skills
This video takes you through the skills to use in a 1v1. Use the fend, ball transfer and footwork to beat the man.
Sevens expert Russell Earnshaw talks through his coaching philosophy and approach to drills, exercises and games
The Sale sharks community coach delivers a "Game based" warm up with progressions that will lead onto to contact skills. The coach uses examples and questioning to support learning
Looking at fundamental breakdown skills to manage the contact area. Log in to see the full session
Skill Practice Description • Two or three players (depending on numbers in each team) wear bibs of a different colour to the others. • The players in bibs can participate in every way except their tackles do not count. • The objective is for the team in possession to attack the areas these players defend. • If other defenders move to cover the players in bibs, that will open space elsewhere. • The defence may position the bibbed players in order to protect them or limit the spatial options. • Any strategic thinking is to be encouraged. • A progression may be to remove the bibs and nominate players to role play as non tackles or loose tackles if playing full contact. • It is the job of the attack to identify and find these weaker areas in the defence and take advantage. • It is the job of the defence not to leave these players exposed in too much space. Key Coaching Points • The attacking team are to scan for weaker defenders. • Once identified, keep working the attack to these areas. • If the defence cover the weaker defenders the attack should scan to seek out alternative opportunity as a result
Use equipment or players to force players to take smaller steps prior to the tackle, as attackers get better at late movement defenders need to practise in more demanding positions
To develop the Miss Pass
A series of progressions to develop how players attack when "Coming round the corner" from phase play
Coaches often request ideas to help them plan sessions. Here are some examples of the conditions that coaches can apply to make training more challenging and enjoyable
Saracens academy coach Rory Teague explains the basic principles of the spin pass including the exercises and progressions that can be used to help players improve their techniques and accuracy