Defenders should try to tackle around the legs only encouraging attackers to offload. Come on take the ball to the line. That'll do bull retention is key and attackers must be direct aiming to always move forwards with leg drive through the tackle. Oh my God effort. So again play, where's this support? Good ball. Great line. Let's play. Go ball. Four try well done.
Skill Practice Description • The objective is to increase the commitment to supporting a line break. • The teams play continuous touch, grip or tackle. • Stage 1: when a score is made all attacking players must touch the try line within 3 seconds or the try is disallowed and a turn over is awarded. • Stage 2: when a try is scored all attacking players must touch the ball on the ground within 5 seconds or the try is disallowed and a turnover is awarded. • Play starts again direct from the try line. • The coach may split the defence so cover defenders can challenge the effect of support play once the first line has been breached. Key Coaching Points • Encourage supporting players to angle toward the line break and not stay wide and lateral. • Encourage all attacking players to react and support a line break. • Speed of reaction. • Communication and team work
Skill Practice Description • The game begins with touch tackles. • Once tackled the ball carrier is allowed to step beyond the tackle line and the support from either side run toward (or attack) the ball. • The pass must be delivered behind the tackle line and not put back in front of the defence, so speed and decision making is vitally important. • Develop the game to grip tackles below the rib cage so the ball can be off loaded. • Progress to full tackles and the ball carrier must fight to keep the ball available. • The support must be aggressive in attacking the ball and getting between and beyond defenders. • When in full contact and the ball carrier cannot off load immediately, rucks and mauls may be played. Key Coaching Points • The game relies on good support play in all areas. This game illustrates the need for consistent and aggressive support. • The supporting players need to work for the ball carrier and attack the ball, getting in behind the defence for an off load. • Once the tackle line has been breached the attack must not allow the defence time to reorganise. • When progressed to full contact, the demand on decision making increases
Support Line Breaks & Offloads
Skill Practice Description • Play a game of touch or grip tackle. • At the coach’s discretion, call “slow ball!” or “freeze” and allow the attack to form a diamond behind the 1st or 2nd receiver. Then call “Play!” • The defence will also be organised but this will be the case in a full game. • Allow the game to progress and shorten the time they have at the slow ball scenarios. • Don’t be concerned if there are not four players in the formation as long as there is at least a second tier of support. • As players become competent at forming the shape in front of the tackle line, the coach may develop the ability to form again, having made a line break. • Develop the game into full contact. Key Coaching Points • Holding spaces open. • Ball carrier to watch the defensive shape and not look round for the support. • Listening and cooperation. Play with the eyes in front and the ears behind. • Intuitive decision making. • Support to hold depth and not arrive at the tackle line flat.
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
This clip shows the classic passing process but with a significant twist in what players can do post the pass
Harlequins academy players are coached to be accurate in their passing and use lines of running and footwork to create space for other players
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
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