Dear friends and their team here for Rugby World Cup. In fact their Captain James.
The black team split the lineout pods at the front and the back, the defence are then forced to move with these pods to compete or stop a driving maul, (As they are close to the try line), this creates a whole in the middle of the lineout which the black team exploit cleverely. This play is clever and tactical and shows how complex the lineout can be. Key factors : Lifting pods to move quickly - Strong jump - Accurate lifting - Accurate throw - Delayed run through the middle
Working in pods of three on speed & movement will help you win line outs. Players also develop better skills in order to play a better standard of rugby and help others around them. Another London Irish coaching resource
We asked Premiership Coaches what they thought made a winning team. You may be surprised by some of the answers
The lineout competition is not won and lost when the ball is caught. If the team defending the throw cannot compete in the air, they can subsequently compete on the ground and disrupt the quality of possession the opposition wish to use
Elite coaches discuss their attacking philosophies and this underpines the skills and techniques they will work on as coaches and the type of trainign sessions they will plan. As a coach how do you coach the skills that the Fijian players possess or the patience the Welsh side had to win the last 7's world cup. Does the team represent the ideas and plans of the coach?
We have changed the content on this clip - just in the short term - until we produce new content on building the maul from a Lineout - apologies
This video takes you through the importance of hand placement in building a solid lineout.
Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
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