This is just about tactical scoring. If you look at the try line down here, you will see at the end which unfortunately Harrison or somebody's put an orange one in between my green ones up there, which I didn't need so imagining that orange one isn't there to score between the two green ones is eight points to score between the two orange ones. And that's obviously there's one on that side and one on this side to score between the two oranges is five points and to score between the yellows in the middle is three points. Okay. So any there are mixed colors you can't score. All right. Okay play Touch. Good touch. turnover react Well done, that's eight points to know to 5 and 2/3. So what do we need to try and do to the defense now? All right, take it wide stretching. Good. Okay Square touch good three on two good touch. Now. What are you going to get the ball to church? Don't give me that one you run through then they can round me on the line shown play yellows. Good good who supported you got to score? You've got this scar under the sticks to win the game to get the two pointer turnover react so much. touch good supports all a touch Play on touch. Okay, and hold it that guys.
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
Skill Practice Description • Scan and make decisions. • Set up the kick that makes the win scenario by moving the opposition. • Hold and drop of the ball. • Head over the ball and weight forward to reduce scope for error. • Don’t lean back and open scope for error. • Contact with lace, point toe and straight follow through. • Leg speed to generate power. • Catch with hands ready and elbows close. • Keep eye on the ball and watch the ball into the catch. • Gather, scan and return kick accurately Relevance to the Game • This game develops scanning and tactical decisions. • Develops technical accuracy.
Skill Practice Description • Ideal practice for when defences break up later in games or with counter attack decision making. • Attackers stand in front of a numbered cone and ball. • The coach calls a number and all attackers must run around their own numbered cone but whichever number was called, that ball becomes active. • At the same time a colour is called for the defenders and all defenders must turn and run around a cone of that colour. They must however choose different cones. • If a touch is made, the teams swap over roles. • If a try is scored, the attackers stay the same. • First to five tries wins. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making • Importance of getting behind defenders Relevance to the Game • Great for coaching counter attacking disorganised defences from different angles. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully • Cones can be placed to shape different types of defence. Organised or scattered
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
Skill Practice Description The objective of this game is to develop the ability to execute the 2 v 1 with consistent efficiency. • The attacking team initially has at least one extra players in order to create an advantage. • There is a channel on each wing in which only 1 defender and 2 attackers may enter at any time. • The attack works the play to get the ball into the outside channel then execute the 2 v 1. • With the extra players, the attack can also develop opportunities to penetrate the defence and so the game in not relying on lateral moment and still incorporates the principles of ‘go forward’. • The progression is to remove the cones and see if the players can still take advantage of the 2 v 1 without the conditions set within the channelled areas . • A further progression would be to even the numbers of each team. Key Coaching Points • Running lines to condense and hold defences in order to outflank. • Running lines in order to disrupt and penetrate the defence line. Relevance to the Game • Attacking players often fail to fix defenders effectively and may drift or over elaborate. • This game will assist in angles of run that fix the last defender
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
Skill Practice Description • There are to be three teams. • Two teams play while one wait by the touch line. • When a score is made, the defence pick up the ball and attack immediately. • The scoring team leave the pitch while the waiting team run on and defend. • Turnover of possession is via a score, a forward pass, dropped ball, intercept etc. • The rules may also stipulate a six touch turnover for example. • The coach to observe how the waiting players spread when in the off pitch area in order to cover space when called onto the pitch. It may not be the team in possession at that time that scores. Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Development of foundation skills, passing and running. • Innovation in positioning when planning to enter the pitch from outside. • Develop team work and commitment to each other. Relevance to the Game • Develop the understanding of inviting multiple defenders into a tackle area in order to create space elsewhere.
Skill Practice Description • The coach kicks the ball out to the waiting attackers from under the posts. • The coach calls out a number of defenders to defend (4 in the example). • This number can change depending on ability. • The attacking team need to catch the ball and attempt to score on the try line without being touched (more than 1 touch can be allowed depending on ability) • Dropping the ball or being touched in possession results in a fail and all attackers must return to the 10m line before starting again. • The drill can be used as a competition by allowing each team a specified number of attempts before swapping the sides, the team scoring the most tries wins. Key Coaching Points • Being aware of the space between attack and defence • Using depth and not attacking in a flat line • The need to create 3v2’s and the ultimate goal of creating 2v1’s. Relevance to the Game • Attacking a broken field. • Collecting a lose kick and counter attacking with an assessment of the • opportunities presented. • Appropriate selection of pass i.e. long or short
Skill Practice Description • Play 7 v 7 Continuous Rugby i.e. after a score, the team who has just scored, keeps possession and immediately starts attacking the far try line. • This allows attacker to play against broken defences (defence not spread in a flat line across the field of play). • This will help players to use evasive skills and maintain continuity, with more passing before being tackled (3 second recycles after a tackle or it becomes a turnover). Key Coaching Points • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills Relevance to the Game • Great for coaching counter attacking and challenging speed in organisation of both attack and defence. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully
RugbyCoaching.tv uses cookies
This website uses cookies to ensure you get the best experience on our website. By continuing to browse, you are agreeing to our use of cookies.