Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
QBE - Attacking a Drift, Blitz and Cover Defence
A combination of skills are tested, both technical and tactical with the defenders moving from a passing activity to defending 8 attackers. The coach can change the attack with different starting points and number of attackers
Skill Practice Description • Two teams play normal touch rules. • 5 touch turnover. • When a touch is made, the game pauses and all defenders need to close in and place a hand on the shoulder of another defender. So all the defenders are bunched and in contact with each other. • The coach calls ‘play’ and the attack restarts. • The progression may be to leave one defender out of the bunch, which may provide a different challenge to the attack. • Then leave two defenders out of the bunch and slowly release the conditions to see if the attack can consistently identify opportunities to outflank or penetrate the defence. Key Coaching Points • Peripheral vision and general awareness. • Intuitive decision making. • Communication • Support and team work. Relevance to the Game • This game is designed to challenge the observation and decision making ability of the attack. • For the defence, it challenges the ability to cover quickly with both drift and sweeping defenders
After starting with a defence-focused game, this drill can be used to focus on organising a drift defence from the breakdown. The four defenders touch all cones in the tackle area to simulate chaos before getting into position.
Practice being overloaded in defence. This game teaches your players when to be patient in defence and when to go for the tackle.
Some warm up exercises with varied catch & pass skills in preparation to move onto fixing defenders and how to beat a drift defence
The widest defender is often better placed to assess situations
It may be that the discipline of the defence shape needs to be compromised to reduce attacking options
This is often a calculated gamble
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