Practice being overloaded in defence. This game teaches your players when to be patient in defence and when to go for the tackle.
Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
After starting with a defence-focused game, this drill can be used to focus on organising a drift defence from the breakdown. The four defenders touch all cones in the tackle area to simulate chaos before getting into position.
In the last ten years two defence systems have been coached and implemented. The Wasps academy coach provides some of the latest ideas and how to use games to coach the skills and cement the understanding
The defence have to choose whether to blitz or drift based on the number of attacking players sent out. Tries should only ever be scored out wide!
This video takes you through the basics of both blitz and drift defences and provides great drill ideas.
Some warm up exercises with varied catch & pass skills in preparation to move onto fixing defenders and how to beat a drift defence
QBE - Attacking a Drift, Blitz and Cover Defence
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
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