Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
QBE - Attacking a Drift, Blitz and Cover Defence
Skill Practice Description • Two teams play normal touch rules. • 5 touch turnover. • When a touch is made, the game pauses and all defenders need to close in and place a hand on the shoulder of another defender. So all the defenders are bunched and in contact with each other. • The coach calls ‘play’ and the attack restarts. • The progression may be to leave one defender out of the bunch, which may provide a different challenge to the attack. • Then leave two defenders out of the bunch and slowly release the conditions to see if the attack can consistently identify opportunities to outflank or penetrate the defence. Key Coaching Points • Peripheral vision and general awareness. • Intuitive decision making. • Communication • Support and team work. Relevance to the Game • This game is designed to challenge the observation and decision making ability of the attack. • For the defence, it challenges the ability to cover quickly with both drift and sweeping defenders
This video takes you through the basics of both blitz and drift defences and provides great drill ideas.
In the last ten years two defence systems have been coached and implemented. The Wasps academy coach provides some of the latest ideas and how to use games to coach the skills and cement the understanding
The defence have to choose whether to blitz or drift based on the number of attacking players sent out. Tries should only ever be scored out wide!
When the experts explain things in simple terms it all makes sense. The Blitz defence can be confusing and delivering the coaching blocks to develop this policy can be tricky. Richard Thorpe explains things in easy to understand language
Skill Practice Description • Attacking team face away from defenders before play commences. • Attackers spread or grouped in any formation. • Defenders split (unseen by attack) between pitch A & B. • Coach calls “turn” and introduces the ball to the attack who turn to scan the distribution of the defence and attack whichever pitch they choose. • Defenders on the pitch not being attacked cannot cross over to help defend. • If the attack breaks down, the defence gain bonus point. • If attackers choose to attack the area with the most defenders and still score - gain a bonus point. • Progression: • Allow the defenders in the area not being attacked to move across to support the other defence. Perhaps make the secondary defence go deeper around a cone. • Vary the space before game starts between attack and defence - more or less time for the attackers. • Allow defence to recover the ball to counter attack. Key Coaching Points • Reward close and immediate support of the ball carrier in and around contact area. • Defenders deny space and time to the numerically superior attack
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