Skill Practice Description • The teams start with kicking netball i.e. the kicker cannot run and cannot be interfered with. • The player with the ball kicks to work the ball up field and a clean catch behind the goal line is 1 point • Other ways to score are by a drop goal awarding 3 points. • If a breakdown occurs the coach can award a free kick. • The ball carrier can choose to kick to a team mate or try for a target. • The targets can only be aimed at when the targets are in the other half of the pitch. • If the target is missed, possession goes to the other team. • Progression; the kickers must be ‘running’ when kicking the ball. • They must kick within 5 - 8 metres of running. They cannot just keep running with ball in hand. • Players can chip and catch for themselves. • This gives more opportunity for free kicks to be awarded through breakdown in play. • Allow players to discover personal techniques of kicking with both right and left foot. Punt, • Grubber etc. • Discourage throwing the ball up and develop the drop. • Identify those with consistently low outcome percentages and address the relevant technical factors
Skill Practice Description • Scan and make decisions. • Set up the kick that makes the win scenario by moving the opposition. • Hold and drop of the ball. • Head over the ball and weight forward to reduce scope for error. • Don’t lean back and open scope for error. • Contact with lace, point toe and straight follow through. • Leg speed to generate power. • Catch with hands ready and elbows close. • Keep eye on the ball and watch the ball into the catch. • Gather, scan and return kick accurately Relevance to the Game • This game develops scanning and tactical decisions. • Develops technical accuracy.
Skill Practice Description • Each player is given a number. • From any tackle point or breakdown, as the attacking team is about to start another attack, the coach calls out a number and the defending player with that allocated number retires three paces before moving forward as the others step up. • This leaves a miss alignment in the defence line. • The fly half is required to notice the opportunity and attack the miss alignment and deliver the ball accordingly. • A progression is for the numbered player to step forward early, creating the opposite miss alignment. • If the forward player is the wing, then the fly half may chose to use a kick to get behind the defence. • The opportunity may appear on the short side and the fly half needs to be aware and communicate to the scrum half. • Now develop the decision making further by even numbers step up and odd numbers retire. Key Coaching Points • Scanning skills. • Attacking an opportunity offered by the defence alignment. • Decision making skills. • Appropriate passing (short, long, flat, deep etc. • Appropriate kicking (grubber through, chip over, cross kick etc.) • Look-Think -Do Process
Skill Practice Description • The coach kicks the ball out to the waiting attackers from under the posts. • The coach calls out a number of defenders to defend (4 in the example). • This number can change depending on ability. • The attacking team need to catch the ball and attempt to score on the try line without being touched (more than 1 touch can be allowed depending on ability) • Dropping the ball or being touched in possession results in a fail and all attackers must return to the 10m line before starting again. • The drill can be used as a competition by allowing each team a specified number of attempts before swapping the sides, the team scoring the most tries wins. Key Coaching Points • Being aware of the space between attack and defence • Using depth and not attacking in a flat line • The need to create 3v2’s and the ultimate goal of creating 2v1’s. Relevance to the Game • Attacking a broken field. • Collecting a lose kick and counter attacking with an assessment of the • opportunities presented. • Appropriate selection of pass i.e. long or short
Skill Practice Description • Play a game of touch or grip tackle. • At the coach’s discretion, call “slow ball!” or “freeze” and allow the attack to form a diamond behind the 1st or 2nd receiver. Then call “Play!” • The defence will also be organised but this will be the case in a full game. • Allow the game to progress and shorten the time they have at the slow ball scenarios. • Don’t be concerned if there are not four players in the formation as long as there is at least a second tier of support. • As players become competent at forming the shape in front of the tackle line, the coach may develop the ability to form again, having made a line break. • Develop the game into full contact. Key Coaching Points • Holding spaces open. • Ball carrier to watch the defensive shape and not look round for the support. • Listening and cooperation. Play with the eyes in front and the ears behind. • Intuitive decision making. • Support to hold depth and not arrive at the tackle line flat.
Skill Practice Description • Two channels each 15metres wide • Two attacking lines of four players; one line in each channel • Scrum Half with two balls • Three defenders lined up to defend the designated channel. • SH passes ball to 1st attacking group on the coach’s call. • D1 goes for A1, D2 for A2, D3 for A3 • Attackers to fix defenders and release overlap. • Coach shouts “Break” and the three defenders run to defend the other channel against 2nd group of attackers. • On coach’s command “Go” the 2nd ball is passed to the second line • Rotate the groups and alternate which channel has the first strike / second strike • Vary the timing of the second call which releases the ball for the 2nd strike. An early call frees up space for the fly half because the defenders will have little time to get into the second channel. A late call, allows defenders time to get across, and it means the fly half will have to prevent the drift and effectively use the overlap. • Initially the coach can control the defence telling the defenders to leave the overlap and be fixed; then allow them to drift, then allow them to try anything to stop the attack. Here is also an opportunity to coach how to defend. Key Coaching Points • Stay square - outside shoulder should be seen by scrum half • Run at defenders aiming at the inside shoulder • Move when the ball is in the scrum half’s hands or when it is in the air. Do not creep forward before then.
Skill Practice Description • There are to be three teams. • Two teams play while one wait by the touch line. • When a score is made, the defence pick up the ball and attack immediately. • The scoring team leave the pitch while the waiting team run on and defend. • Turnover of possession is via a score, a forward pass, dropped ball, intercept etc. • The rules may also stipulate a six touch turnover for example. • The coach to observe how the waiting players spread when in the off pitch area in order to cover space when called onto the pitch. It may not be the team in possession at that time that scores. Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Development of foundation skills, passing and running. • Innovation in positioning when planning to enter the pitch from outside. • Develop team work and commitment to each other. Relevance to the Game • Develop the understanding of inviting multiple defenders into a tackle area in order to create space elsewhere.
Developing an awareness of how to apply pressure through an effective kick chase policy
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