Go.
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
In this game, the coach can change which try line the attacking team are aiming for. This means both teams have to react quickly and re-organise.
This is a great game to keep players engaged by constantly testing their decision-making and execution in attack. Essentially, it's a 4 v 2 game where the attackers always have the advtantage, but they still have to make good decisions to score. It is a high-tempo game that requires the attackers to turn around and attack again straight after scoring.
Helps to identify space and works vision and decision making skills
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
This exercise works on both attack & defence. The defenders have to cover the breakdown first and then work a drift defence while the attackers have to create space by fixing the first three defenders
What style of game would we wish to coach our young players to aspire to?
How can we set a coaching environment that encourages creativity in our players?
An advanced game for fixing defenders trying to drift
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