In this game of 'rugby netball' (or 3D touch), use four goals instead of 2, to encourage more movement around the pitch and for players to learn spacial awareness and communication.
A great game to get players passing, talking and moving into space. The game is spread wider by having four possible goals to attack.
A game for developing advanced understanding of decision making
From a turnover in contact the attackers pass the ball wide one way and then a deep wide pass back in the other direction to pull the defence out of shape and create an opportunity to attack. Key factors : Wide flat pass - Players support from depth - Deep wide pass - Running and swerving past the defender
Aim of the game: Teams of three or four players attempt to score points by passing the ball to team mates when they are in one of the scoring zones. Defenders attempt to prevent the attack from scoring by intercepting passes. There is no contact between attack and defence. Passes can be made in any direction and players are encouraged to recognise and move into space to receive a pass. If the defence intercepts the ball they can attack. Coaches can involve the players to devise a scoring system i.e. first to five points and so on
It is usual for the forwards to be defending around the break down areas. These players may need to align with tighter spacing than wider defenders for the direct attacks that may come from the breakdown. The spacing may be able to spread as the defence shape gets wider. This will prevent the defence becoming too narrow.
Chris Kibble of Esher RFC & Whitgift school says to start your sessions with a game. In this clip Chris runs a game called "Drop touch" where the players run back to a line when they make a touch. This is good for fitness and creating wholes to attack
Try this offside touch game from London Scottish. Gets your players working hard whilst developing their technical skills.
Skill Practice Description • The coach kicks the ball out to the waiting attackers from under the posts. • The coach calls out a number of defenders to defend (4 in the example). • This number can change depending on ability. • The attacking team need to catch the ball and attempt to score on the try line without being touched (more than 1 touch can be allowed depending on ability) • Dropping the ball or being touched in possession results in a fail and all attackers must return to the 10m line before starting again. • The drill can be used as a competition by allowing each team a specified number of attempts before swapping the sides, the team scoring the most tries wins. Key Coaching Points • Being aware of the space between attack and defence • Using depth and not attacking in a flat line • The need to create 3v2’s and the ultimate goal of creating 2v1’s. Relevance to the Game • Attacking a broken field. • Collecting a lose kick and counter attacking with an assessment of the • opportunities presented. • Appropriate selection of pass i.e. long or short
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
Whether you're introducing tackling to young players for the first time, or re-introducing it to senior players after a summer away, this is a great game to play to ease back into it. It isolates the 1v1 tackle and puts emphasis on technique without the high speed impact of a full contact game.
In this game, the coach can change which try line the attacking team are aiming for. This means both teams have to react quickly and re-organise.
Creating new games challenges and motivates players. This game is about getting players to scan and use space
a game for understanding space & time
A game for understanding
Jailbreak is a fun game that allows young players to become familiar with live tackling, as well as evasion. The game is played in a small area, to the increase the chance of tackles being made, and reduce the speed of the ball-carriers.
A game for understanding the importance of support.
Skill Practice Description • The teams play touch with the ball being passed back through the legs when touched. • The defender/s who make the touch, turn (drop off) immediately and run to their own try line. • These drop off defenders need to realign with the defence as soon as possible. • The attack should seek to take advantage of the space created by the drop off defender/s. • To get maximum effort from the players, it is advised the pitch is not so long that players do not make the effort to realign in defence. • The coach may observe the attacking players moving the ball away from the space opportunity left by the drop off player. It may be that the defence close the space left by the drop off, however this will create space elsewhere. Can the attack find the appropriate space to utilise? Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Defensive effort to drop off a realign so the defence can cover the primary threat.
A simple game of touch rugby with more players on the attacking team, and the defenders are required to retreat 5m after each touch. This should give more opportunities to the attackers and promote quick decision-making.
During pre-season, it's a great idea to keep training fun, but with emphasis on building fitness. Conditioned games are an excellent way to do this. In this game, defenders who make a touch must run back to their own try line and complete a bear crawl before rejoining the game. This gives opportunities to the attacking team.
This Pre-Season touch game is based upon offloading however there are other conditions which make it an ideal practise to combine skills and fitness
Drop touch is perfect for Pre-Season and as a coach you can set a wide variety of conditions just based on this simple game. Add extra fitness drills and set challenges for the attackers, its your choice
Pop Off The Ground Touch
QBE - Drop-off Touch
Group Touch Game
To put the passing and support drills into practice, end with a game of 5 v 5 touch. Few players on each team will mean more time with the ball for each.
Skill Practice Description Two teams play normal rules touch or contact. • Separate to either team are two rogue players to whom the rules do not apply. • These two players may be anywhere at any time including from set piece and their role is to disrupt the attack or the defence in any way they can. • A progression may be for the defence to be allowed to be a metre off side at every tackle and set piece. • These actions will place players under an exaggerated state of pressure they will not be under in a match. • Therefore the match may appear more manageable when the laws of the game are applied as normal.
Ball Presentation Touch
This is a game which can be used to introduce contact gradually into pre-season training. With each touch, one player from each side must compete at a controlled breakdown situation. It is important for players to maintain good technique when they are fatigued, and for the coach to manage this.
In this game, defenders in coloured bibs are called back to touch their try line, creating space and opportunities for the attack to exploit.
Skill Practice Description • Two teams play touch with the rules as stipulated by the coach. • At any time during the game, the coach may blow the whistle. • The ball is passed to the coach and players run around whichever corner cone they are closest to, although it must be of their own try line. This ensures all players come back into the game at different times. • The coach can reintroduce the ball to either side and play resumes. Key Coaching Points • Looking for space on the pitch. • Ability to make intuitive decisions. • Innovative economy of movement in order to preserve energy. • Competitive spirit and team commitment. Relevance to the Game • This is primarily pre-season conditioning game. • The demand on the players is to scan for opportunity or danger while under the pressure of fatigue. • The game also tests team spirit and commitment to each other
Skill Practice Description • Two teams play touch with the rules as stipulated by the coach. • At any time during the game, the coach may blow the whistle. • The ball is passed to the coach and players run around whichever corner cone they are closest to, although it must be of their own try line. This ensures all players come back into the game at different times. • The coach can reintroduce the ball to either side and play resumes. Key Coaching Points • Looking for space on the pitch. • Ability to make intuitive decisions. • Innovative economy of movement in order to preserve energy. • Competitive spirit and team commitment. Relevance to the Game • This is primarily pre-season conditioning game. • The demand on the players is to scan for opportunity or danger while under the pressure of fatigue. • The game also tests team spirit and commitment to each other
Breakout Touch Rugby Game
This conditioned game allows attackers two touches so that they can isolate one defender, the game encourages good support play and can be used to improve fitness
Number Touch Game
Another conditioned game that will test your players' fitness. This requires all defenders to perform a 'down-up' after each touch, before re-aligning. As players become tired, more gaps will appear, testing the defence even more.
Aim of the game: Touch as many players as possible with the ball in one minute. The ball must be held in both hands at all times
There are many versions of ruck touch with the support players needing to recognise the needs of the tackled player.
The defence should be conditioned to provide increasing pressure to the tackle area. This will develop the situation recognision of the attacking players who must play accordingly. Robotics in rucking regardles of the situation should be discouraged and the option of picking upthe ball and going forward should be an option
Skill Practice Description • There are to be three teams. • Two teams play while one wait by the touch line. • When a score is made, the defence pick up the ball and attack immediately. • The scoring team leave the pitch while the waiting team run on and defend. • Turnover of possession is via a score, a forward pass, dropped ball, intercept etc. • The rules may also stipulate a six touch turnover for example. • The coach to observe how the waiting players spread when in the off pitch area in order to cover space when called onto the pitch. It may not be the team in possession at that time that scores. Key Coaching Points • Speed in scanning and communicating the spatial opportunity. • Development of foundation skills, passing and running. • Innovation in positioning when planning to enter the pitch from outside. • Develop team work and commitment to each other. Relevance to the Game • Develop the understanding of inviting multiple defenders into a tackle area in order to create space elsewhere.
A simple game of touch rugby with more players on the attacking team, and the defenders are required to retreat 5m after each touch. This should give more opportunities to the attackers and promote quick decision-making.
This game of touch is conditioned to encourage both close support in attack, and a proactive defence. Attacking players can offload immediately after a touch is made.
The condition in this game is for those making the 'tackle' (or touch) to drop to their knee for four seconds before re-joining the game. This should give more space for the attackers to exploit. A good game if you have been working on 2v1 or 3v2 handling exercises.
In this video Ross Hanbury takes us through what to look for when coaching developing players to change direction as well as why it is so important.
Use this game of offside touch to force your players to play with their heads up to identify space. One player per side can play in an offside position and players are allowed to kick.
There is a science and a process that underpins kicking at goal. This video clip takes you through the key factors to focus on when practising your kicking
Another great conditioned game for pre-season training. With the addition of 'reptile crawls' for players who have made a touch, you incorporate an excellent core strength exercise that requires concentration under fatigue.
Skill Practice Description • Each player is given a colour. • The coach will call out a colour at any time during the game. • The defender/s who have been given that colour need to leave the defence line, run round the nearest cone of that colour and rejoin the defence. • The attack should identify where the spatial opportunity has appeared and take immediate advantage. • The frequency of the call depends on how much the coach wants to work the players. • The coach may call for all players, both defence and attack, to run around an allotted cone colour. • Coach should have two rugby balls to ensure a fast game and a change of defence to attack at times. Key Coaching Points • Visual Acuity-Looking for space • Spatial awareness • Communication - highlighting spaces and mismatches • Evasion skills and footwork • Decision making Relevance to the Game • Spaces are created by the leaving defenders, which the attack has to identify, decide on the appropriate action and attack accordingly. • By using the second ball, the coach can also develop counter attack
This game has multiple conditions for both attackers and defenders. Dropping defenders to practise their tackling while working on support lines and groundwork for the attackers. Great for the first half an hour of your session
In this game, two defenders must link up, slowing them down and creating more opportunities for the attacking side. This can create the overlap necessary to put 2 v 1 and 3 v 2 techniques into practice.
Skill Practice Description • Two or three players (depending on numbers in each team) wear bibs of a different colour to the others. • The players in bibs can participate in every way except their tackles do not count. • The objective is for the team in possession to attack the areas these players defend. • If other defenders move to cover the players in bibs, that will open space elsewhere. • The defence may position the bibbed players in order to protect them or limit the spatial options. • Any strategic thinking is to be encouraged. • A progression may be to remove the bibs and nominate players to role play as non tackles or loose tackles if playing full contact. • It is the job of the attack to identify and find these weaker areas in the defence and take advantage. • It is the job of the defence not to leave these players exposed in too much space. Key Coaching Points • The attacking team are to scan for weaker defenders. • Once identified, keep working the attack to these areas. • If the defence cover the weaker defenders the attack should scan to seek out alternative opportunity as a result
A progression from 3 v 2s, this drill is closer to a game situation, where there are more decisions for the attacking players to make. The gaps could appear in a variety of locations and they have several passing /running options. With 4 attacking players, you may wish to utilise your basic strike moves.
A progression from 2 v 1 , 3 v 2 to 4 v 3
Tackling 4 - Feet and Body Position
Men's - Turnover and move the ball 4
A game of touch in a shortened pitch to keep the game moving quicker and keep all players active. Split players into separate games to ensure everyone is involved. Coaches are free to call turnovers and add any conditions to make it more dynamic.
Progressing from 3 v 2s an 4 v 3s, you can now attack with something resembling a full back-line. Give the defence different instructions each time to test the reactions and decision-making skills of your attacking players.
London Scottish Players and Coaches explain why they often train in 4 minute blocks.
Here after a touch the defence do an immediate pressup - thus creating space and an chaotic environment for the attack
Here the aim is for the player to pass the ball one-handed to support once they are touched.
A great game to play to develop spacial awareness and scanning techniques of players under pressure. Defensive players are allocated colours; which when called out require defenders to touch a nearby cone. Thus creating space for the attackers to exploit.
Using games is becoming more popular and important when coaching young players. This clip shows a a simple touch game and format to include coaches, have fun and develop skills
Coaches can use games to introduce all skills for your age group. If you are very specific about the conditions you apply then players will learn these skills in a fun and enjoyable game
The coaches use games to teach techniques and allow players to experiment in game situations. The coach can set the parameters for the game dependent on the skill sets of the players
Skill Practice Description • Players are given numbers (1-6 for Example). • At any time during the game, the coach calls a number and the defender with that number kneels. • Once the attack has gone behind the kneeling defender, they may get back into the game. • The attack should identify the opportunity quickly and take advantage of the space created. • With larger numbers in a game the coach may give numbers 1 - 3 for example so several defenders will have the same number. This results in several opportunities arising at any one time. • Play is continuous. Key Coaching Points • Spatial awareness. • Listening and cooperation. • Intuitive decision making. Relevance to the Game • This game will develop the intuitive decision making and clinical attacking skills
Starting with 8 v 2, attackers must find their way through to the other side of the pitch without being tagged. This can help to develop evasive running technique.
This exercise tests the defenders ability to keep a peripheral view of where the next threat might be coming from and to keep communicating with colleagues. Attackers are always looking for the next opportunity an so should defenders
Coaching players to make the right decision at the breakdown is a complex challenge for coaches. In this video Danny Wild from Leeds carnegie uses a whole - part - whole approach to help improve the players decision making
A conditioned game for support and continuity
A key technique at the breakdown is the ability to roll players away, this applies when your opponent already has a good body position over the ball. Danny Wild from Leeds carnegie uses a game and breakout sessions to deliver his session
Helps to identify space and works vision and decision making skills
Core skills training
A game for developing players understanding of space out wide.
A game for understanding space
This variation allows the attack to be more successful - and for the defence to work hard to cover the attack