Aim of the game: The chasers try to turn all the other players into statues in the shortest possible time. The players are put into pairs and each pair will have an opportunity to be the chasers. A player who is touched must stand still and hold their ball in two hands above the head. The chasers continue turning the other players into statues until everyone has been caught
Aim of the game: Teams of three or four players attempt to score points by passing the ball to team mates when they are in one of the scoring zones. Defenders attempt to prevent the attack from scoring by intercepting passes. There is no contact between attack and defence. Passes can be made in any direction and players are encouraged to recognise and move into space to receive a pass. If the defence intercepts the ball they can attack. Coaches can involve the players to devise a scoring system i.e. first to five points and so on
Aim of the Game: The batting player kicks or throws the ball forward into play. Make sure that the size and shape of the ball is appropriate to the age of the players. To get the batter out, the fielders may catch the initial kick or throw before it bounces or complete three passes before the batter gets all the way round the cones and back to base cone. The fielders develop their passing, catching and communication skills. The batter is encouraged to think tactically with regard to their initial kick or throw and subsequent running decisions
Aim of the game: Touch as many players as possible with the ball in one minute. The ball must be held in both hands at all times
Aim of the game: In pairs, walk, jog or run around the grid, passing to their partner only when they call for the ball. Other players will be obstructing their vision and the flight of the pass, so decisions on when to pass will need to be developed
Aim of the game: Take as many ‘Tags’ as possible from as many players as possible in 1 minute. Each player to shout out their score each time they take a tag from someone. Coach to remember the highest score at the end of each minute
Description of activity: Arrange the players so one player in each pair has the ball. The players stand next to each other, inside the marked out working area, with the rest of the group. On the call of go the ball carrier tries to lose his partner. After a short while, the coach blows his whistle to stop all the players. All of the players must stand still and not move their feet. If the hounds can tag the hair, without moving their feet all going off balance, the hound gains a point–if not, their hair games the point. You can now reverse the roles. This can be repeated a number of times and each individual should keep their own score
Description of activity: Two players start with one ball between them, as humans and the rest are aliens. The humans capture the aliens by holding the ball in two hands and touching the alien with the ball. Once an alien has been touched they are turned into a human and can help. When a human has the ball, they cannot move but if they don’t have the ball they can run anywhere inside the grid
Description of activity: One player from each team must stand behind the try line at the end of the pitch and act as a scorer. The team in possession of the ball may score a point by passing the ball to their scorer. The scorer must stay behind the try line but may move along the length in order to receive the ball. Rotate the scorers after every score
Description of activity: In groups of 3 v 1 the three attacking players have the ball and pass it around to each other trying to keep it from the defender. Give the attacking players a target i.e. make 10 successful passes. The defender tries to either intercept the pass or force a poor passes where the ball goes to the ground or outside of the marked area
A fun and easy-to-grasp game that encourages good footwork and evasion skills. This is a good warm up game to use before teaching young players contact skills for the first time, but should always be followed by an upper-body warm up as well.
The lineout competition is not won and lost when the ball is caught. If the team defending the throw cannot compete in the air, they can subsequently compete on the ground and disrupt the quality of possession the opposition wish to use
This practice is a safe and enjoyable activity to develop the movement of the lifting pod and the accuracy of the throw
The coaches use games to teach techniques and allow players to experiment in game situations. The coach can set the parameters for the game dependent on the skill sets of the players
Skill Practice Description The objective of this game is to develop the ability to execute the 2 v 1 with consistent efficiency. • The attacking team initially has at least one extra players in order to create an advantage. • There is a channel on each wing in which only 1 defender and 2 attackers may enter at any time. • The attack works the play to get the ball into the outside channel then execute the 2 v 1. • With the extra players, the attack can also develop opportunities to penetrate the defence and so the game in not relying on lateral moment and still incorporates the principles of ‘go forward’. • The progression is to remove the cones and see if the players can still take advantage of the 2 v 1 without the conditions set within the channelled areas . • A further progression would be to even the numbers of each team. Key Coaching Points • Running lines to condense and hold defences in order to outflank. • Running lines in order to disrupt and penetrate the defence line. Relevance to the Game • Attacking players often fail to fix defenders effectively and may drift or over elaborate. • This game will assist in angles of run that fix the last defender
The challenge of using games to coach contact is a tricky one for many coaches. This clip shows the Leeds carnegie academy coach explaining how to integrate games into his coaching and the different styles of delivery
Chris Kibble of Esher RFC & Whitgift school says to start your sessions with a game. In this clip Chris runs a game called "Drop touch" where the players run back to a line when they make a touch. This is good for fitness and creating wholes to attack
This conditioned game allows attackers two touches so that they can isolate one defender, the game encourages good support play and can be used to improve fitness
Jake Sharp from Oaklands college delivers a fun game that requires a range of skills from the players. The coach uses lots of questioning to cement the learning and talk about why games are such an important coaching tool
The coaches explain why they use games and provide examples of how they deliver a session using games with technical skills as the basis for learning
Whether you're introducing tackling to young players for the first time, or re-introducing it to senior players after a summer away, this is a great game to play to ease back into it. It isolates the 1v1 tackle and puts emphasis on technique without the high speed impact of a full contact game.
Owen Davies provides the main points for "Egg in the nest" game and why he uses games to keep the players engaged and active
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
Using games to coach can be a challenge for junior coaches. In this clip the Sale sharks community coach delivers a session to develop contact skills at the breakdown by using games, questioning and challenging the players. This can be used for all Junior age groups
A rugby ready style warm up with games and handling as they focus prior to moving on to more technical skills. The game centres around the teams trying to make 10 passes
Pre season fitness can be tedious and repetitive however you can integrate the latest fitness drills into games of touch or other conditioned games to make your training more challenging
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
The 10 pass warm up game is excellent to introduce an activity that has a focus on dynamic mobilisation and raising the heart rate.
Players should be asked to focus on their special awareness, passing technique and communication.
To maximise participation, introduce another ball or split the game into two or three smaller games.
This is a great game to keep players engaged by constantly testing their decision-making and execution in attack. Essentially, it's a 4 v 2 game where the attackers always have the advtantage, but they still have to make good decisions to score. It is a high-tempo game that requires the attackers to turn around and attack again straight after scoring.
Elite coaches use conditioned games to teach the basic skills and change the conditions for progressions and increase the intensity
The Sale sharks community coach delivers a "Game based" warm up with progressions that will lead onto to contact skills. The coach uses examples and questioning to support learning
Stuart Lancaster explains why he thinks including game-play in rugby sessions is essential to player development.
Stuart Lancaster explains the importance of using games for an effective rugby session.
A great fun game to get training started and integrate new players into your squad. Lots of progressions and a variety of skills on show
Using games is becoming more popular and important when coaching young players. This clip shows a a simple touch game and format to include coaches, have fun and develop skills
Use this game to practice great ball presentation. Ensure the tackling player is bouncing back to their feet so that this mentality carries over to game day.
The Wasps coaches use a mixture of games and drills to develop the passing skills of young players. Players are encouraged to respond to questions. Games are used to improve the learning experience
Elite coaches explain how they translate their desired playing philosophy and principles into practical hands-on coaching approaches, drills and games
Using games for fitness will keep your players engaged and enjoying their rugby as well as saving time running shuttles!
Saracens community coach uses games and competitive activities to introduce the contact elements of rugby. This builds confidence in players prior to actual contact skills
Community Coach Tamara Taylor explains the challenges and benefits of allowing kicks in conditioned touch games at training.
A touch game conditioned to develop the drift defence. Worcester Warriors Community Coach Tamara Taylor explains the objectives of the conditions, gives feedback and adjusts them when necessary.
Conor O Shea discusses the value of comparing games with drills in coaching
Skill Practice Description • Scan and make decisions. • Set up the kick that makes the win scenario by moving the opposition. • Hold and drop of the ball. • Head over the ball and weight forward to reduce scope for error. • Don’t lean back and open scope for error. • Contact with lace, point toe and straight follow through. • Leg speed to generate power. • Catch with hands ready and elbows close. • Keep eye on the ball and watch the ball into the catch. • Gather, scan and return kick accurately Relevance to the Game • This game develops scanning and tactical decisions. • Develops technical accuracy.
Skill Practice Description • Ideal practice for when defences break up later in games or with counter attack decision making. • Attackers stand in front of a numbered cone and ball. • The coach calls a number and all attackers must run around their own numbered cone but whichever number was called, that ball becomes active. • At the same time a colour is called for the defenders and all defenders must turn and run around a cone of that colour. They must however choose different cones. • If a touch is made, the teams swap over roles. • If a try is scored, the attackers stay the same. • First to five tries wins. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making • Importance of getting behind defenders Relevance to the Game • Great for coaching counter attacking disorganised defences from different angles. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully • Cones can be placed to shape different types of defence. Organised or scattered
A clever game created by Russell Earnshaw to encourage players to experiment and learn about communication
Not all TAG games are the same and in this clip the Sale sharks coach uses a variety of conditions and rules to encourage the players to use more passes
The Falcons coaches use a variety of games and breakout drills to progress their tackle technique session. The players respond to questions to vary the style of coaching
How do you decide on the amount of games v drills you do in your sessions. Paul Gustard provides an insight into his view and why
Adding variety to your kicking practises will engage your players and motivate them to step up to the challenge. Dave Walder from Newcastle Falcons introduces Three new kicking games in this clip
The coaches use a variety of conditions for both the attackers and defenders to reinforce the coaching points. Small sided games enable players to learn in a live environment similar to actual match conditions
A full-contact game to finish the session. The condition is that breakdowns only allow one player from each side, putting more focus on open play to practice the running and tackling skills covered in the session.
The coach reinforces his use off games so his players learn techniques in a competitive and enjoyable environment. Breakout drills are used to correct technique with questioning a key component of learning
A fun but competitive warm-up game that get's players switched on and ready to train.
Tag Game - Tag Rugby 1
Some simple but fun games to use for getting very young players enjoying rugby
This game is also in the level 2 swatch (coaching the 15-a-side game).
When working with players actively lifting and jumping, it is most important to be sensitive to fatigue, primarily for safety reasons
The under 13 age group uses the full size pitch. The coach should consider that the 5m tram line as a bigger obstacle for a 12 year old thrower, than it is for a 15 year old thrower
To develop lineout understanding, it may be worth exploring for the best thrower and not select their roles at the lineout by shirt numbers
If the policy is to throw to the front at every lineout, how will this develop the tactical and technical understanding of the lineout game?
It may be that possession is occasionally lost, but is the long term development of players more important than any given children’s’ game?
An effective game for giving the players multiple opportunities to practice lifting whilst playing a competitive game
Creating quick ball is crucial to a great attack. Take your players out of a game and into this practice and you'll notice significant improvements in the game pace!
A great fun game that combines rugby and football, that also tests the players skills for catch & pass, awareness and support play. This can be played with age groups from 13 / 14 upwards
Number Touch Game
Ball control is the key element to an effective offload. Jim Evans from Harlequins uses some fun games to coach this skill
The classic schoolyard game. Played full contact but with tackle pads. Attackers must get to the other side of the field without dropping their ball or being pinned to the ground by defenders with tackle pads.
A fun game to get players ready both mentally and physically for contact and tackling. Applies to most age groups
Paul Gustard discusses the importance of using games in his sessions.
This conditioned defensive game incorporates all the tackling variations that occur during rugby union.
The coach can change the playing space to open up and provide more side-on and chase tackling, or close down the space to provide more front-on tackling as required
Defensive Line Game
Using games to coach is how most Premiership coaches improve skills and especially decision making. In this clip Jon Curry uses some clever rules to encourage supporting lines to help keep the ball alive
Games are integral to all warm ups, players respond when active and engaged. Use progressions and only spend a few minutes on each activity
Paul Hull highlights the importance of using games in his coaching sessions.
Conditioned Game - Breakdown Technique
Tackling and contact are key components in the development of young players, this clip shows how coaches can introduce tackling using a game that reduces the risk of injury and focuses on the technical skills
The coach uses a variety of games - and includes the players in this process - to provide some variety and present different challenges in a kicking session
Great tries are often the result of great support play. Coaches are now using more games in their training with set constraints put in to dictate what the coach wants to work on
Another conditioned game that will test your players' fitness. This requires all defenders to perform a 'down-up' after each touch, before re-aligning. As players become tired, more gaps will appear, testing the defence even more.
7. 5 Pass Game
Breakout Game
Tackling 19 - Conditioned Games
Academy coaches use conditioned games with strict rules around the tackle / touch activity to teach the skills required for contact and clearing defenders away. Questioning is used as the main style of coaching
There's often down time before a training session where you can't help butthrow a ball around. Why not try out these fun games that will work your core skills as well. They work great as a gentle introduction to a session to switch players on.
A full-contact game with uncontested breakdowns, conditioned to have one team attacking for an extended time. The focus is on the defenders, who each have two tennis balls, to concentrate on their tackle technique.
This quick game is perfect for developing the finishing in your team! Progress this drill with conditions to help improve depth and realignment.
Breakout Touch Rugby Game
In this game, the coach can change which try line the attacking team are aiming for. This means both teams have to react quickly and re-organise.
Use this great game to work on your team’s line speed and spacing. Reward the defence for moving the defence back and punish them for passive defence.
Young players are very rarely taught how to hold the ball. This video explains why this is important, how to coach it and incorporates some fun grip games to enforce the technique.
Adds variety to TAG games and skills
Use this game to introduce "Decision making"
Sharks and Fish Game
Tag Game - End Ball and Rugby Netball
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
Here's London Scottish Head Coach, Skills Coach, S&C Coach and Player explaining why they prefer to use skills for fitness.
Coaches often request ideas to help them plan sessions. Here are some examples of the conditions that coaches can apply to make training more challenging and enjoyable
Group Touch Game
Here's a fun game you can play at home with several players and a ball each. Excellent for hand-eye co-ordination and multi-tasking.
Another game to play at home. This time use two balls and four players. Anyone can join in! Three players have a simple task involving just one ball, but the central player has to juggle both balls and work on his/her concentration and hand-eye co-ordination!