When watching elite players attack why channels consider the running and passing skills required to successfully move the ball with pace and width not only are these players skillful, but the opportunity to practice these skills is greater than the community player. This module will focus on the development of back Place skills. That should be both realistic and consistent to the community game.
Back Play from Set Piece - Back Play Intro
Children should be encouraged to play in all playing positions. Rugby is a late specialist sport and the prop of today may be the scrum half of tomorrow.
If the coach constantly plays the strongest players at half back, this may restrict the development of other, later maturing players.
The coach should create an environment where young players are encouraged to experiment in order to develop decision making and vision. Children should experience all the playing positions and not be restricted to a position they may appear to be best suited at the time.
To take advantage of the forwards being grouped and to utilize the space this provides, the appropriate strike call needs to be made and space attached.
Attacking the space between the two teams is paramount and attacking the ball when running support lines will assist the offload and turn defenders.
It’s not a matter of going through the strike move repertoire. It is about selecting appropriately from the repertoire according to the opposition and game situation.
Attacking the space between the two teams is paramount and attacking the ball when running support lines will assist the offload and turn defenders.
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
A scrum half needs good vision, speed and awareness, quick hands and lightning reactions. The scrum half is the key link between the forwards and the back line. A good scrum half will know how to vary the play and take advantage of any opportunity that the opposition may offer
The fly half is the heart beat of the side and should be a key influence on the way the team plays the game. Almost every attack will go through the fly half, so they need to develop tactical awareness, accurate passing, kicking accuracy, vision, leadership and resilience
A scrum half needs good vision, speed and awareness, quick hands and lightning reactions. The scrum half is the key link between the forwards and the back line. A good scrum half will know how to vary the play and take advantage of any opportunity that the opposition may offer
The fly half is the heart beat of the side and should be a key influence on the way the team plays the game. Almost every attack will go through the fly half, so they need to develop tactical awareness, accurate passing, kicking accuracy, vision, leadership and resilience
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