What style of game would we wish to coach our young players to aspire to?
How can we set a coaching environment that encourages creativity in our players?
What style of game would we wish to coach young players?
How can we set a coaching environment that encourages creativity in players?
When the coach runs an isolated practice it is important to link the practice to the game.
Here the coach introduces the concept of a diamond support for the first time, then runs a game, pausing the action so the players learn the relevance of the practice. They quickly understand and can execute the play even in difficult and wet conditions
This is a great game to keep players engaged by constantly testing their decision-making and execution in attack. Essentially, it's a 4 v 2 game where the attackers always have the advtantage, but they still have to make good decisions to score. It is a high-tempo game that requires the attackers to turn around and attack again straight after scoring.
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
The attackers work to beat the defence, setting up a 'tip' (running a hard line) and 'pull back' option. They should read the defensive movements and make a decision to hit the tip option or pull out the back.
Continuity in Attack - Contact
This exercise works on both attack & defence. The defenders have to cover the breakdown first and then work a drift defence while the attackers have to create space by fixing the first three defenders
The attacking team always has two or three extra players and the attack need to make best use of this numerical advantage. The coach can put three players in a different colour and they swap teams after each score to remain in the attack.
Skill Practice Description • Play 7 v 7 Continuous Rugby i.e. after a score, the team who has just scored, keeps possession and immediately starts attacking the far try line. • This allows attacker to play against broken defences (defence not spread in a flat line across the field of play). • This will help players to use evasive skills and maintain continuity, with more passing before being tackled (3 second recycles after a tackle or it becomes a turnover). Key Coaching Points • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills Relevance to the Game • Great for coaching counter attacking and challenging speed in organisation of both attack and defence. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully
An advanced game for fixing defenders trying to drift
The diamond practice can be the break out session of a whole part whole approach.
It is common when running such a practice for the attacking players to arrive at the tackle line having caught each other up. Depth should be maintained in order for the diamond shape to be fully effective.
The initial ball carrier needs to use footwork to move and disrtupt the defensive shape
These young players may not run forward every time, but they do manage to keep possession through communication, support and passing. The coach allows the players to learn through discovery and with little intervention and direction
Children have natural evaision skills. It is adults who teach children rugby players to run into obstacles
Children have natural evasion skills. It is adults who coach children to run into obstacles
Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
This continuous exercise puts pressure on your players to think fast and be ruthless in attacking the space. Coaches can change the size of the grid and the number of defenders to make it an easier game
A scrum half needs good vision, speed and awareness, quick hands and lightning reactions. The scrum half is the key link between the forwards and the back line. A good scrum half will know how to vary the play and take advantage of any opportunity that the opposition may offer
The fly half is the heart beat of the side and should be a key influence on the way the team plays the game. Almost every attack will go through the fly half, so they need to develop tactical awareness, accurate passing, kicking accuracy, vision, leadership and resilience
It’s not a matter of going through the strike move repertoire. It is about selecting appropriately from the repertoire according to the opposition and game situation.
Attacking the space between the two teams is paramount and attacking the ball when running support lines will assist the offload and turn defenders.
Skill Practice Description The objective of this game is to develop the ability to execute the 2 v 1 with consistent efficiency. • The attacking team initially has at least one extra players in order to create an advantage. • There is a channel on each wing in which only 1 defender and 2 attackers may enter at any time. • The attack works the play to get the ball into the outside channel then execute the 2 v 1. • With the extra players, the attack can also develop opportunities to penetrate the defence and so the game in not relying on lateral moment and still incorporates the principles of ‘go forward’. • The progression is to remove the cones and see if the players can still take advantage of the 2 v 1 without the conditions set within the channelled areas . • A further progression would be to even the numbers of each team. Key Coaching Points • Running lines to condense and hold defences in order to outflank. • Running lines in order to disrupt and penetrate the defence line. Relevance to the Game • Attacking players often fail to fix defenders effectively and may drift or over elaborate. • This game will assist in angles of run that fix the last defender
Skill Practice Description • Ideal practice for when defences break up later in games or with counter attack decision making. • Attackers stand in front of a numbered cone and ball. • The coach calls a number and all attackers must run around their own numbered cone but whichever number was called, that ball becomes active. • At the same time a colour is called for the defenders and all defenders must turn and run around a cone of that colour. They must however choose different cones. • If a touch is made, the teams swap over roles. • If a try is scored, the attackers stay the same. • First to five tries wins. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making • Importance of getting behind defenders Relevance to the Game • Great for coaching counter attacking disorganised defences from different angles. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully • Cones can be placed to shape different types of defence. Organised or scattered
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
Skill Practice Description • Two teams play normal touch rules. • 5 touch turnover. • When a touch is made, the game pauses and all defenders need to close in and place a hand on the shoulder of another defender. So all the defenders are bunched and in contact with each other. • The coach calls ‘play’ and the attack restarts. • The progression may be to leave one defender out of the bunch, which may provide a different challenge to the attack. • Then leave two defenders out of the bunch and slowly release the conditions to see if the attack can consistently identify opportunities to outflank or penetrate the defence. Key Coaching Points • Peripheral vision and general awareness. • Intuitive decision making. • Communication • Support and team work. Relevance to the Game • This game is designed to challenge the observation and decision making ability of the attack. • For the defence, it challenges the ability to cover quickly with both drift and sweeping defenders
Skill Practice Description • The playing area is marked out in 5m channels. • When defending, players must stay within their channel throughout the game. • The attack must look to penetrate the defence by creating and preserving space. • The defence must use a two handed touch. • There is a 5 tackle turnover rule and once possession is turned over, the defence must get into a channel as the opposition can attack immediately. Key Coaching Points • Support players to hold their opposite number as long as possible before cutting a line to take the pass. • The defender can close the space as far as the edge of their own channel. • If the support player cuts too early or the ball carrier does not move their defender enough, the support player will be touched/tackled. Relevance to the Game • This game will help develop the footwork and running lines to effectively move defenders in order to penetrate the tackle line.
Continuity
Aim of the game: Teams of three or four players attempt to score points by passing the ball to team mates when they are in one of the scoring zones. Defenders attempt to prevent the attack from scoring by intercepting passes. There is no contact between attack and defence. Passes can be made in any direction and players are encouraged to recognise and move into space to receive a pass. If the defence intercepts the ball they can attack. Coaches can involve the players to devise a scoring system i.e. first to five points and so on
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
Skill Practice Description • Attacking team face away from defenders before play commences. • Attackers spread or grouped in any formation. • Defenders split (unseen by attack) between pitch A & B. • Coach calls “turn” and introduces the ball to the attack who turn to scan the distribution of the defence and attack whichever pitch they choose. • Defenders on the pitch not being attacked cannot cross over to help defend. • If the attack breaks down, the defence gain bonus point. • If attackers choose to attack the area with the most defenders and still score - gain a bonus point. • Progression: • Allow the defenders in the area not being attacked to move across to support the other defence. Perhaps make the secondary defence go deeper around a cone. • Vary the space before game starts between attack and defence - more or less time for the attackers. • Allow defence to recover the ball to counter attack. Key Coaching Points • Reward close and immediate support of the ball carrier in and around contact area. • Defenders deny space and time to the numerically superior attack
To take advantage of the forwards being grouped and to utilize the space this provides, the appropriate strike call needs to be made and space attacked
It’s not a matter of going through the strike move repertoire. It is about specific selection from the repertoire in order to attack identified areas of the opposition and game situations
Attacking the space between the two teams is paramount and attacking the ball when running a support line will assist the offload and turn defenders
It’s not a matter of going through a strike move repertoire. It is more about specific selection from the repertoire in order to attack identified targets according to the opposition and game situation
Attacking the space between the two teams is paramount and attacking the ball when running a support line will assist the offload and turn defenders
Chris Kibble of Esher RFC & Whitgift school says to start your sessions with a game. In this clip Chris runs a game called "Drop touch" where the players run back to a line when they make a touch. This is good for fitness and creating wholes to attack
The classic schoolyard game. Played full contact but with tackle pads. Attackers must get to the other side of the field without dropping their ball or being pinned to the ground by defenders with tackle pads.
This conditioned game allows attackers two touches so that they can isolate one defender, the game encourages good support play and can be used to improve fitness
A full contact game, conditioned with channels on either side of the pitch. The attacking team must get the ball to both channels before they are allowed to score a try.
This is to spread the attack out, and create more opportunities for turnover ball to occur.
NB - Please ensure players have completed a full upper body warm-up before going into this full contact session.
A basic game of offload touch with constraints on how much time the ball carrier has. coaches can vary the rules to get more success / make it easier for the attackers
A full contact game, conditioned with channels on either side of the pitch. The attacking team must get the ball to both channels before they are allowed to score a try.
This is to spread the attack out, and create more opportunities for turnover ball to occur
The coaches use a variety of conditions for both the attackers and defenders to reinforce the coaching points. Small sided games enable players to learn in a live environment similar to actual match conditions
Consistency throughout a team can be very important for its success. You can have several very talented players, but if they are all taking a different approach to the game, they are not likely to be successful. Top teams will determine their style of rugby and find the right players to play to that style.
There are many versions of ruck touch with the support players needing to recognise the needs of the tackled player.
The defence should be conditioned to provide increasing pressure to the tackle area. This will develop the situation recognision of the attacking players who must play accordingly. Robotics in rucking regardles of the situation should be discouraged and the option of picking upthe ball and going forward should be an option
QBE - Attacking a Drift, Blitz and Cover Defence
Within the defensive side, mark some players as tacklers only and some a jackalers only. It is up to the attack to identify holes and the defence to ensure they are quick to the breakdown.
Creating quick ball is crucial to a great attack. Take your players out of a game and into this practice and you'll notice significant improvements in the game pace!
A progression from 3 v 2s, this drill is closer to a game situation, where there are more decisions for the attacking players to make. The gaps could appear in a variety of locations and they have several passing /running options. With 4 attacking players, you may wish to utilise your basic strike moves.
Players are required to continually attack the gain-line, and re-align after each effort. They should try to use their inventory of attacking methods, not randomly, but to control the defence to eventually create gaps to exploit.
A well organised re start with one main attacker challenging for the ball with support both in front and behind him, if the ball is knocked either side of the main catcher the ball will be gathered by his teammates. Great leg drive to continue the attack and a very long pass to complete the scoring. Key factors : Accurate kick - Focus on the ball - Sideways jump - Catch ball above head - Structured support
Skill Practice Description • Players are given numbers (1-6 for Example). • At any time during the game, the coach calls a number and the defender with that number kneels. • Once the attack has gone behind the kneeling defender, they may get back into the game. • The attack should identify the opportunity quickly and take advantage of the space created. • With larger numbers in a game the coach may give numbers 1 - 3 for example so several defenders will have the same number. This results in several opportunities arising at any one time. • Play is continuous. Key Coaching Points • Spatial awareness. • Listening and cooperation. • Intuitive decision making. Relevance to the Game • This game will develop the intuitive decision making and clinical attacking skills
In this game, the coach can change which try line the attacking team are aiming for. This means both teams have to react quickly and re-organise.
A full-contact game with uncontested breakdowns, conditioned to have one team attacking for an extended time. The focus is on the defenders, who each have two tennis balls, to concentrate on their tackle technique.
The first wave of attackers identify space and punch through the first line of defence. The ball carrier looks to move the ball quickly and away from covering defenders. This exercise tries to copy game situations as players cover their team mates in defence
A great game to play to develop spacial awareness and scanning techniques of players under pressure. Defensive players are allocated colours; which when called out require defenders to touch a nearby cone. Thus creating space for the attackers to exploit.
This drill illustrates how attack can go from narrow channels to wide play very quickly, and players should practice this continually
This drill allows you to develop decision making by varying the attack and defence continually thus accelerating learning
Description of activity: In groups of 3 v 1 the three attacking players have the ball and pass it around to each other trying to keep it from the defender. Give the attacking players a target i.e. make 10 successful passes. The defender tries to either intercept the pass or force a poor passes where the ball goes to the ground or outside of the marked area
Aim of the game: The chasers try to turn all the other players into statues in the shortest possible time. The players are put into pairs and each pair will have an opportunity to be the chasers. A player who is touched must stand still and hold their ball in two hands above the head. The chasers continue turning the other players into statues until everyone has been caught
Use this game to develop skills and understand space and where to attack
A TAG progression to identify attacking opportunities
It is important that coaches integrate "Problem solving" into their sessions. Disperse cones randomly and the defending players must guard them. With one more cone than defenders, the attacker must try to get to an empty cone before it is guarded!
The defence have to choose whether to blitz or drift based on the number of attacking players sent out. Tries should only ever be scored out wide!
A touch game conditioned to develop the drift defence. Worcester Warriors Community Coach Tamara Taylor explains the objectives of the conditions, gives feedback and adjusts them when necessary.
Use this game to practice great ball presentation. Ensure the tackling player is bouncing back to their feet so that this mentality carries over to game day.
Defensive Line Game
The coaches use games to teach techniques and allow players to experiment in game situations. The coach can set the parameters for the game dependent on the skill sets of the players
The Sale sharks community coach delivers a "Game based" warm up with progressions that will lead onto to contact skills. The coach uses examples and questioning to support learning
Elite coaches explain how they translate their desired playing philosophy and principles into practical hands-on coaching approaches, drills and games
Progress your passing practises to make them competitive by adding defenders and ore chaos. This attack grid has lots of flexibility and can be used with players of all ages
Jake Sharp from Oaklands college delivers a fun game that requires a range of skills from the players. The coach uses lots of questioning to cement the learning and talk about why games are such an important coaching tool
Saracens community coach uses games and competitive activities to introduce the contact elements of rugby. This builds confidence in players prior to actual contact skills
Community Coach Tamara Taylor explains the challenges and benefits of allowing kicks in conditioned touch games at training.
Outside centres who have great attacking awareness and distribution skills are integral to teams who like to exploit quick ball by going wide. If these players are only able to run hard lines, then there are going to be missed opportunities out wide. Here, we highlight some great passing and attack play in the Premiership, as well as some ideas for you to use with your players.
Whether you're introducing tackling to young players for the first time, or re-introducing it to senior players after a summer away, this is a great game to play to ease back into it. It isolates the 1v1 tackle and puts emphasis on technique without the high speed impact of a full contact game.
Elite coaches discuss their attacking philosophies and this underpines the skills and techniques they will work on as coaches and the type of trainign sessions they will plan. As a coach how do you coach the skills that the Fijian players possess or the patience the Welsh side had to win the last 7's world cup. Does the team represent the ideas and plans of the coach?
Breakout Game
Using different angles of running confuses tacklers and pulls a defensive unit out of line. Learning the skills to both run these lines and pass the ball accurately is key to any ambitious team looking to attack and offload
Using games to coach can be a challenge for junior coaches. In this clip the Sale sharks community coach delivers a session to develop contact skills at the breakdown by using games, questioning and challenging the players. This can be used for all Junior age groups
Pre season fitness can be tedious and repetitive however you can integrate the latest fitness drills into games of touch or other conditioned games to make your training more challenging
Elite coaches use conditioned games to teach the basic skills and change the conditions for progressions and increase the intensity
Use this game to introduce "Decision making"
Northampton Saints Academy coaches introduce a conditioned exercise to help develop attacking skills.
Tackling and contact are key components in the development of young players, this clip shows how coaches can introduce tackling using a game that reduces the risk of injury and focuses on the technical skills
Another conditioned game that will test your players' fitness. This requires all defenders to perform a 'down-up' after each touch, before re-aligning. As players become tired, more gaps will appear, testing the defence even more.
A clever game created by Russell Earnshaw to encourage players to experiment and learn about communication
Adding variety to your kicking practises will engage your players and motivate them to step up to the challenge. Dave Walder from Newcastle Falcons introduces Three new kicking games in this clip
Developing continuity and understanding of support
It is important that the players and the coach have a common understanding of where the gain line is, from a set piece and also from a ruck or maul. This is often not fully understood and may influence the success of both attack and defensive objectives. It is also important to understand where the tackle line might be, as this will impact on the strategy and alignment of the back line.
The sides are now even and the players can tackle, but not attempt to steal the ball. Again, the defence must retreat 5m, giving the attackers opportunities.
Defending against the lineout throw is a key area for disrupting the opposition and their attacking platform. The defending jumper can be very effective by getting a hand in between the opponents’ hands and disrupting the catch. This may also block the vision of the opponent who wishes to follow the flight of the ball
In attack Looking to develop creation and identification of space and ability to keep the ball - defensively looking to work hard on the overloaded situation
Here after a touch the defence do an immediate pressup - thus creating space and an chaotic environment for the attack
The diamond shape may only form for a moment in time and not always with four players. However the intention is to create a second tier of attack from depth.
More advanced players may be able to reform the shape after the initial tackle line has been broken
Practice being overloaded in defence. This game teaches your players when to be patient in defence and when to go for the tackle.
This is the start of a series of progressions that takes you through how to set up your attacking shape through multiple lines of defence.
If you're looking to build on your young players' ability to attack, we have loads of relevant ideas and examples. Here's a quick look. To see the full session, log in and go to the Northampton Saints page - 'Passing and Attacking Lines'
A fun game to get players ready both mentally and physically for contact and tackling. Applies to most age groups
Ex England Sevens coach Russell Earnshaw talks through the importance of depth and keeping "Connected". He uses a simple exercise to work on various techniques and makes it competitive to keep the intensity high
The challenge of using games to coach contact is a tricky one for many coaches. This clip shows the Leeds carnegie academy coach explaining how to integrate games into his coaching and the different styles of delivery
To take advantage of the forwards being grouped and to utilize the space this provides, the appropriate strike call needs to be made and space attached.
Attacking the space between the two teams is paramount and attacking the ball when running support lines will assist the offload and turn defenders.