Go.
This exercise works on both attack & defence. The defenders have to cover the breakdown first and then work a drift defence while the attackers have to create space by fixing the first three defenders
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
Adding pressure to key skills is crucial to improve your players and to practise like you play. This exercise covers a variety of skills but essentially is about accurate passing and fixing defenders
A simple passing game that is fun and competitive. You can add more players in and vary the distance to make this harder or easier. Different balls could be used as well. Dad's can do this at home as a fun game
The 10 pass warm up game is excellent to introduce an activity that has a focus on dynamic mobilisation and raising the heart rate.
Players should be asked to focus on their special awareness, passing technique and communication.
To maximise participation, introduce another ball or split the game into two or three smaller games.
Aim of the game: Teams of three or four players attempt to score points by passing the ball to team mates when they are in one of the scoring zones. Defenders attempt to prevent the attack from scoring by intercepting passes. There is no contact between attack and defence. Passes can be made in any direction and players are encouraged to recognise and move into space to receive a pass. If the defence intercepts the ball they can attack. Coaches can involve the players to devise a scoring system i.e. first to five points and so on
Another game to play at home. This time use two balls and four players. Anyone can join in! Three players have a simple task involving just one ball, but the central player has to juggle both balls and work on his/her concentration and hand-eye co-ordination!
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
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